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Main » Director's Trailer » Missions
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Posted on 05-13-13, 06:38 pm
A Fine Artist
 

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Wasn't sure where exactly to make this, it seems like it could relate to development but whatever, move this it the needs be.
Posted by 'Stowaway'
I'm having trouble splicing in a 'mission'. Basically I copied the Chelsie pack and changed the character xml, the board png, everything applicable (I think), but the place isn't appearing in the travel menu.

Well that's what I posted to the Noxico thread on Fenforum. I'll dump the files so Kawa, or anyone who knows what's happening, can take a look. It's probably something I'm just overlooking.
http://www.filedropper.com/rothfale
Posted on 05-13-13, 06:55 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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For me, it worked out of the box, except for this one part where PlayMusic was given a null string.



It's right there.

I don't just program Noxico...
Posted on 05-13-13, 07:52 pm
A Fine Artist
 

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I got nothin'. Tried deleting the folder and replacing with what I archived.
Posted on 05-13-13, 07:58 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Did you start a new game? Missions are applied when a new world is created.

I don't just program Noxico...
Posted on 05-13-13, 08:04 pm
A Fine Artist
 

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Yup, even wiped out any old saves there were.
Posted on 05-14-13, 07:33 am
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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And the files are in the right place? gamedir/data/missions/rothfale? It seems very unlikely, considering you must've extracted Chelsie's files before editing them...

I know the manifest is correct -- if there were but one listed file missing, the entire thing'd be skipped.

I don't just program Noxico...
Posted on 05-14-13, 12:37 pm
A Fine Artist
 

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aye, its in the data folder that came from the command line, which I should add, conflicted with the .mix until I renamed the folder to 'Noxico'. what if the mix file is taking priority? I could test that by changing a body plan in the folder and seeing if it the change shows up, but I'm on a bus right now.
Posted on 05-14-13, 01:10 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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The game wants a folder named "data". Would be better to change an entry in words.xml, assuming you're running a recent enough copy, cos that's faster to check.

I don't just program Noxico...
Posted on 05-14-13, 08:08 pm
A Fine Artist
 

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Ah I understand now you've mentioned that, it wasn't picking up the folder anyway because I renamed it. Buuut keeping the folder's name as data gives me this:

When this appeared before, I deleted the changeling stuff in the wip folder; it the moves on to saying the human bodyplan is defined twice.
Posted on 05-15-13, 08:36 am
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Figured it out. The spreader places everything in /data alright, but also gives each foo.mix file its own /data/foo[i]. When merging XML data, it'd see a Noxico.mix/bodyplans.xml, and a /data/Noxico/bodyplans.xml. The [i]effective file name is "Noxico/bodyplans.xml", which ends with but is not equal to the requested "bodyplans.xml" so it's considered an expansion instead of a replacement.

In my build, this would end up replacing each bodyplan as their IDs match. To me, it broke on words.xml because of its category elements. Took me a bit to figure out.

So here's an all-new build, executable only, that doesn't do that thing with the extra subdirectories. Remove the data directory, except for data/missions/rothfale, and try again.

Incidentally, big honking copy button.

I don't just program Noxico...
Posted on 05-15-13, 12:18 pm
A Fine Artist
 

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That's poifect. thanks a lot.
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