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Main » Director's Trailer » Writing project
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Posted on 10-30-12, 05:58 am

 

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Hello, i been watching the game for awhile and i think its time i want to contribute. Im working on a minor for english and storytelling is one of my great feats. I dunno much work I can put into sex scenes but i excel with random/regular/bullshitting dialogue even quest lines if needed. As for my bodytype focuses i want the cubis for my primary and ill take a chance with ponies (not a fan but hey i hate my job too, also can we label that as equine?).

With my current scheduling i can maybe put in a hour a day and produce something next week or following week after that (essays are slamming me). Due to my time issues formatting is going to kill me but ill try to follow the same way the examples are made.
Posted on 10-30-12, 10:12 am
Overachiever
 

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Since: 09-26-12

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Bitch'n, welcome aboard!

Dialogue/Random B.S., is something that we've been needing, care to write up some random ass, every day in the life of a Noxinian stuff?

Casual small talk or conversation topics you'd hear in an RPG, like Mass effect, The elder scrolls Skyrim, Fallout or Dragon Age would be most excellent!

Poor bastard: "How much?" Lilith: "Twenty metric fuck tons of gold and I'm all yours, hawtstuff~" Poor bastard: "Uh miss, a fuckton isn't an actual unit of measurement." Lilith: "Bullshit, a metric fuckton is 1000 metric assloads. Which, if you actually fucking went to school, you'd know was equal to 32.5 Helluvalots."
Posted on 10-30-12, 05:00 pm

 

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Since: 10-30-12

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Yea i was thinking along the lines of passerby conversations (i stared at elder scrolls construction set too long in my lifetime lol)

I already have a few ideas going along with wives, traveling merchants and the village idiot.
Posted on 10-30-12, 05:15 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Since: 06-08-12

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There's no idle passerby dialogue, only between the player and NPCs. But really, any dialogue is perfectly welcome.

If by "the examples" you meant the stuff on the wiki, please don't bother. Usually, I'm the one who writes the actual XML version based on the submissions, which can be in whatever format you feel comfy with. I do spell checks and grammar replacement tokens too.

As for the ponies, there's a cultural issue here in that they are equines, but with a specific culture (and I guess body height). So all little ponies are equines (quadruped, legs/horse, marshmallow, and noarms tokens) but not all equines are ponies. If the player were to start as a human, with the Noxican culture, then TF into an equine, they'd get dialogue matched for an equine, not a little pony.

I don't just program Noxico...
Posted on 10-30-12, 06:05 pm

 

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Since: 10-30-12

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ah i see ok, so don't have to comply with xml format, sweet that cuts down my deadline then.

As for the ponies thing i just needed to know the reasoning behind imean , you can't call 7ft a little pony now can you? :P
Posted on 10-30-12, 06:34 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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True, true. 2+ meters wouldn't be little at all. A regular pony is about 14 hands, or 1.42 meters, and a regular horse would be around 15 to 16 hands (1.52 to 1.62 meters). It's just, even though TF are free to cause any height, only little ponies are defined at this time.

(A centaur, incidentally, would have quadruped and legs/horse tokens, but not marshmallow or noarms. The former is a descriptive modifier for their hooves, and the latter, when combined with quadruped, removes their regular arms and limits them to one weapon held in the teeth and no rings.)

I don't just program Noxico...
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