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Main » Suggestion Box » Hey Kawa!
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Posted on 04-17-13, 10:22 pm

 

Posts: 16/33
Since: 04-11-13

Last post: 3978 days
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I have a couple of questions and possibly suggestions for you. While I am by no stretch of the imagination a writer, I can offer some things up that may help facilitate writing from your end.

1) How does the PC end up in the town?
2) Why are the monsters already at the starting town, what is their motivation? (And why are there no walls?)
3) Where do quests come from?
4) How does one pray to the dieties?

Possible solutions to these questions:

1) Have the player pick a back story that they can relate to interested NPCs.
2) You will probably adjust this anyway, to fit whatever story you think is best. Possibly the towns are under siege and you must go and free them or find an artifact to protect them some way.
3) From NPCs who are curious about the world around them, but are afraid to venture outward. Like someone attempting alchemy with imp skin (or something) and needs you to return with imp skins for testing.
4) Possibly add a building like a church in towns?

Also if towns are multi-screen, I think you should add something in them to suggest to the player that the town continues in that direction, like a road or have a "town plaza" that spans the two screens. Possibly also have a well in the center of the town, as many towns would be centered around a water source.

Also borrow tropes from other Rogue-likes and RPGs, but give them the Noxico twist, especially if you are having a writer's block, after all the best form of flattery is imitation.

Hi! Life treating you well?
Posted on 04-17-13, 10:40 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 247/344
Since: 06-08-12

Last post: 1691 days
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Though your suggestions have their own intrinsic value (which I won't guess at), here's my thoughts:

1) By being born there. The starting town is always a cultural match to the player's starting race. If you pick pony in the character creator, the town will be full of ponies.
2) Their motivation is mu. Your suggestion here is as good as any. There are no town walls because that idea hasn't been implemented yet. And that's because there's some implementation details left to puzzle over.
3) There are no quests yet, but eventually you'd get from talking to people.
4) Talk to yourself on a Summoning Day. This is, I think, broken in 0.1.2 but there's no deity dialogue yet anyway. If the in-game day, for example, is Midyear 26, you get the offer to pray to the Madman. It's an offer so you won't accidentally break the Atheist Conduct.

Town roads are planned. I have a system in mind that's waiting for implementation. I like the well idea.

And thanks.

I don't just program Noxico...
Posted on 04-18-13, 05:14 am

 

Posts: 17/33
Since: 04-11-13

Last post: 3978 days
Last view: 3953 days
No problem. Let me know when the next release is so I can give my 2 cents, warranted or otherwise! :D

Hi! Life treating you well?
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Main » Suggestion Box » Hey Kawa!