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Main » Bug Reports » Crash when trying to talk to anyone
Pages: 1
Posted on 04-29-16, 06:58 pm

 

Posts: 1/2
Since: 04-27-16

Last post: 2889 days
Last view: 2889 days
Exception type: KeyNotFoundException
Main message: The given key was not present in the dictionary.

Stack trace:
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Noxico.SceneSystem.FiltersOkay(XmlElement filter)
at Noxico.SceneSystem.SceneFiltersOkay(XmlElement scene)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Noxico.SceneSystem.Engage(Character top, Character bottom, String name)
at Noxico.Cursor.<>c__DisplayClass4.<Update>b__0()
at Noxico.ActionList.Handler()
at Noxico.NoxicoGame.Update()
at Noxico.MainForm.timer_Tick(Object sender, EventArgs e)

Background info:
Noxico 0.1.4
Microsoft Windows NT 6.1.7601 Service Pack 1
64-bit OS, 64-bit process.
D:\Download\noxico\bin\Release


I'm using the latest commit (f0aef97)
Posted on 05-01-16, 07:57 am (revision 1)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 320/344
Since: 06-08-12

Last post: 1670 days
Last view: 1210 days
Found the error. It's a remnant from separating out the little ponies, which included a rename of a bodyplan, which in turn breaks a bodyhash check in the pony dialogue. Working on it now.

Edit: :YES:

I don't just program Noxico...
Pages: 1
Main » Bug Reports » Crash when trying to talk to anyone