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Main » Suggestion Box » Suggestion: Alternate gameplay for deaths
Pages: 1
Posted on 12-27-13, 11:29 pm

 

Posts: 10/13
Since: 11-14-13

Last post: 3450 days
Last view: 3449 days
While this may not fit in with the theme for Noxico, and may be just a personal preference, What if the '2 lives before permadeath' mechanic was replaced with something along the lines of the games 'Halls of Degeneration' or 'Flexible Survival', where being defeated by another enemy will add a transformation to the player of the type of the enemy. too many loses will result in a game over.

This method (speaking closer to Halls of Degeneration), will still make losing dangerous due to the player not respawning at their home, and must still fight the enemies after being defeated. in Halls of Degeneration, when a player loses, a dialog appears that explains the type of transformation, and gives the player about half their hp back, before they can move again to flee or continue the combat.
Posted on 12-28-13, 09:06 am
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 302/344
Since: 06-08-12

Last post: 1669 days
Last view: 1209 days
I'm trying to avoid forced transformations, actually. That's why the only way an opponent can cause a forced TF is by being an infectious wild animal.

I don't just program Noxico...
Pages: 1
Main » Suggestion Box » Suggestion: Alternate gameplay for deaths