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Main » Director's Trailer » PillowShout's Prose and Code Depositorium
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Posted on 12-13-12, 10:22 pm (revision 2)

 

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I decided to make an official place for me to keep my stuff and post updates, and now that I have one, I can post my first official update.

This one focuses more on code than prose as the only text I've added are some minor changes to the masturbation scenes (I swear I'm working on the imp stuff! I just haven't got anything worth sharing yet.) I did however add a fair amount of code, and hopefully it should help in a lot of areas. The code in question allows scenes to access information about a character's inventory and to see what they currently have equipped. In fact, the new stuff I added to the masturbation scenes are mostly just to test descriptions of clothing removal (though there are a couple of edits spread about as well).

Anyway, the full changes can be found in the attached zip file, and putting them where they need to go shouldn't be too hard. Hopefully Kawa can get this integrated into the if/else and filter tags and make writing this stuff even easier!

https://docs.google.com/file/d/0B_IgNCoukjzDUlZKQml1WEhhbkU/edit

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 12-14-12, 05:43 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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* Kawa gazes upon the third Code.txt file

Motherfuck you're going far with these. :O

I don't just program Noxico...
Posted on 12-14-12, 06:27 pm (revision 1)

 

Posts: 16/105
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Sorry, I'm not stepping on your toes am I? ^^;

Since I know how to code, it's just easier to write this stuff myself than it is to ask you to implement it most of the time.

If this is a problem for you, then just let me know and I'll knock it off.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 12-14-12, 07:07 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 125/344
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Nah, you're welcome to keep doing this. I've got plenty things that aren't scene related to do :)

I don't just program Noxico...
Posted on 12-17-12, 09:03 pm (revision 1)

 

Posts: 17/105
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Alright, here's the next bunch of content. Not as much code this time, but a LOT more prose. I've got the player loss anal rape done for the imp, and some of the groundwork laid for the other imp rapes. This update only has the anal rape in it as the other bits I've got done are either really broken or just not complete enough to be worth showing.

Most of the code deals with things that modify the character's stats and the like, and you may want to have a look through the StretchHole method to see if the math it uses is in line with what you intended for that mechanic.

Anyway, here's the link: https://docs.google.com/file/d/0B_IgNCoukjzDb0RFTHJtV1NXelU/edit

Oh, and if you get a null value error or something during the scene, that's likely from your character not having a looseness value for their ass.


Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 12-18-12, 05:21 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Epic as usual.

I don't just program Noxico...
Posted on 12-22-12, 04:29 am

 

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Okay, next part is done. This one is mostly prose with just a bit of code, and I think I'm starting to get closer to the point where I might have a *gasp* prose only upload for once.

Anyway, this one continues on with the player-loses-to-imp rapes and adds pretty much everything for the oral rape scenes. I'm actually pretty happy with these and how much I was able to get done this time around, so hopefully that means I'll be producing more interesting content and in larger quantities as I keep getting better at this.

Link here: https://docs.google.com/file/d/0B_IgNCoukjzDZm04ZHQxZXNSRDg/edit

Oh and Kawa, I wanted to ask you about how you intend to have pregnancy work. The last player-gets-raped scene I've got to do is the vaginal one, and I was hoping to get at least an idea of how pregnancy starts (i.e. how is the chance determined) and, once the player is pregnant, what kind of information is available from the token tree (i.e. Could a 'father' recognize the carrier of their child).

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 12-22-12, 09:00 am (revision 1)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 130/344
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Very well.

A pregnancy is triggered in scenes by calling a script function I haven't written or named yet. That function would use fertility and such stats to determine chances. If it clicks, the mother gets a pregnancy token... you know what, I'll pastebin my design doc on this topic. And now, to download your work.

Edit: as for recognizing the carrier of their child, having that function store the father's ID in the pregnancy token could work.

I don't just program Noxico...
Posted on 12-22-12, 08:45 pm

 

Posts: 21/105
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Okay then. I guess for now I'll just ignore it and come back to the scene later to make the necessary changes once everything's been implemented.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 12-22-12, 09:26 pm (revision 1)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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"The necessary change" can be just a placeholder as far as I'm concerned. Pregnancies could take a while to implement, especially cos I'm home for Christmas and New Years and unlikely to get anything done.

Edit: on second thought, I did some groundwork to allow you to continue anyway.
<pre>Character
+- pregnancy token
| +- child
| | '- [child bodyplan to copy]
| +- father text = father's character ID
| '- gestation timing info
| '- max
+- childlocation makes child not abstract
| +- boardnum
| +- x
| '- y
+- egglayer
'- vagina

1. If no vagina, none of the below.
2. If egglayer, an egg is poot forth every 500 ticks if not pregnant.
3. If pregnant with child and childlocation, child is concrete.
4. If only pregnant, child is abstract, used for NPCs.
5. When gestation >= gestation/max, and concrete child, create at childlocation and spawn Midwife Daemon.
6. To check if scene participant is the father of the other person's child, use the "isfather" filter. No parameters.
7. To maybe cause pregnancy, use bool Character.Fertilize(Character father) method. Return value states if it "took".</pre>

I don't just program Noxico...
Posted on 12-23-12, 01:48 am

 

Posts: 22/105
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Alright, cool. I should be able to design something around that. Most of it'll probably end up commented out until we're ready to use it, but still, it's nice to know what I can do.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-02-13, 10:04 pm (revision 2)

 

Posts: 23/105
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Alright, next bit's finally done (Damn holidays distracting me!). With this finished, this marks the completion of the imp specific scenes, and now I can finally move on to something else.

https://docs.google.com/file/d/0B_IgNCoukjzDZVBYcDFXVnpSMm8/edit

In addition to getting the vaginal rape done, this update also modifies the other imp scenes and masturbation scenes to work with the new taur/quadruped tokens. Hopefully we won't see any bugs out of that (yeah right :awsum: ).

Also, I moved what were going to be imp specific player win rapes into the new 'genericRapes' file. This way I can save myself a bit of work, and any scenes written in here can be used by members of any other bodytype.

While I still plan on doing race specific player loss rapes, this way the player can rape anybody they so desire without me having to write specific scenes for each of them.


Anyway, for my next bit of work, I was planning on doing some of the generic rapes, but I also wanted to do the goblin and canine player loss rapes as well. This means I'll probably be jumping back and forth between things for a while, so my footprint in the project won't be as small as it was. However since I'm currently the only active writter, I don't think it'll matter much anyway.


Oh, and one more thing. If you have any specific scenes you wanted to see done, now would be a good time to let me know.



Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-04-13, 05:29 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Felinoids or little ponies please :D

I don't just program Noxico...
Posted on 01-04-13, 08:09 pm (revision 1)

 

Posts: 26/105
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Alright, I guess I'll add the felinoids to my pile then. Unfortunately, there're not much point in doing the pony ones until there's ponies to be raped by (Hint, hint. :big: ).

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-05-13, 12:37 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 127/344
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You have no more excuse.

I don't just program Noxico...
Posted on 01-05-13, 05:23 pm

 

Posts: 28/105
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Ha! Well, I guess I just have to write some pony then!

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-10-13, 07:06 pm

 

Posts: 32/105
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This is the rough and fairly WIP draft of the intro. I wanted to give you a bit of time to get it set up and look it over to see if I was going in the right direction before I worked on it more.

Anyway, the whole thing just a single coversation right now, so it shouldn't be too difficult to get it plugged in. The starting node is "(new game start)", and it might need a bit of special treatment in that the second participant is imaginary and therefore not part of the game world. There isn't actually anything that relies on there being a second, so if you just want to make them null or generic, then that's fine.

https://docs.google.com/file/d/0B_IgNCoukjzDMWhDQUNZc2NGNVE/edit

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-10-13, 07:33 pm (revision 2)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 130/344
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Dreams use a meta-character too, as do deities when you pray to them. It's really not a problem to use one for the newgame.

Now, let's see what this is all about...

Edit: I can see one problem with this. The dreamscape seen in the background when you sleep and a dream triggers is basically the Battlefield from Homestuck with some color filters applied (and downscaled to 80x50). So either A) I change the dream background to match your script, B) the "sea of black" in the script is replaced with a vague description of the Battlefield, or C) the forest is.

Personally, considering how Homestuck's dream bubbles work and more importantly look, I'd prefer B. It's a nice look.

Edit: In fact, I could drop in a script command to change the background.

I don't just program Noxico...
Posted on 01-10-13, 07:56 pm

 

Posts: 33/105
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Just let me know what you finally decide on and I'll change the script to match if needed.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-10-13, 08:47 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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I already decided (more or less) on B. It's your script.

I don't just program Noxico...
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