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Main » Bug Reports » First run / first impressions resolved
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Posted on 08-08-12, 07:06 am (revision 2)
Cleanup, <i>now.</i>
 

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Hi, everybody.
I tried this game, the x32 version
To the issues:
- when mouse-clicking on impassable terrain the character tries to move there, but can't, and the game repeats to skip turns (no so good for player)
- when character dies, the game provides post-death info. But the info is shown AFTER all items dropped from character. So "You were carrying nothing." string is shown (seems wrong to me)

- non-interactive tiles aren't named when trying to look at them. Well, we can see the "0" bed tile, but what the hell is "AE" tile? (i played DF, so i can guess, but for other players it really should be named)

- game CRASH when trying to enter ">" (dungeon, i assume)

(Originally posted by jAvel)
Posted on 08-09-12, 04:03 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Thanks for the heads up, jAvel. I'll look into all of these things tonight.

And yes, > is a dungeon entrance. They're not at all done yet so you didn't miss very much.

Also, cabinets are totes interactive in the latest commit.

I don't just program Noxico...
Posted on 08-10-12, 03:21 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Since: 06-08-12

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Last view: 1210 days
Posted by jAvel- when mouse-clicking on impassable terrain the character tries to move there, but can't, and the game repeats to skip turns (no so good for player)
This has had an extra check added to it. It now wastes only one turn in bumping against the wall. I could make it waste no turns but this might open the opportunity of finding secret passages. Why this specific setup is a good thing with regards to secret passages I might explain at some later time on Tumblr.
Posted by jAvel- when character dies, the game provides post-death info. But the info is shown AFTER all items dropped from character. So "You were carrying nothing." string is shown (seems wrong to me)
I suppose I could just prevent the dropping of items for the player. It's not like you get to go back and pick 'em up, right?
Posted by jAvel- non-interactive tiles aren't named when trying to look at them. Well, we can see the "0" bed tile, but what the hell is "AE" tile? (i played DF, so i can guess, but for other players it really should be named)
Cursor.Point() didn't know what a Container was yet. Now it knows. I assumed you'd also refer to the tables and chairs, so I made building templates capable of specifying a name and description for their custom junk.
Posted by jAvel- game CRASH when trying to enter ">" (dungeon, i assume)
Null tokens. This has been now fixed.

I don't just program Noxico...
Pages: 1
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