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Views: 849,933 | 03-29-24, 07:31 am | ||
Deleted user |
Posted on 08-08-12, 07:06 am (revision 2)
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Cleanup, <i>now.</i>
Posts: 1/13 Since: 03-29-24 Last post: none Last view: 19811 days |
Hi, everybody. I tried this game, the x32 version To the issues: - when mouse-clicking on impassable terrain the character tries to move there, but can't, and the game repeats to skip turns (no so good for player) - when character dies, the game provides post-death info. But the info is shown AFTER all items dropped from character. So "You were carrying nothing." string is shown (seems wrong to me) - non-interactive tiles aren't named when trying to look at them. Well, we can see the "0" bed tile, but what the hell is "AE" tile? (i played DF, so i can guess, but for other players it really should be named) - game CRASH when trying to enter ">" (dungeon, i assume) (Originally posted by jAvel) |
Kawa |
Posted on 08-09-12, 04:03 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 7/344 Since: 06-08-12 Last post: 1670 days Last view: 1210 days |
Thanks for the heads up, jAvel. I'll look into all of these things tonight. And yes, > is a dungeon entrance. They're not at all done yet so you didn't miss very much. Also, cabinets are totes interactive in the latest commit. I don't just program Noxico... |
Kawa |
Posted on 08-10-12, 03:21 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 9/344 Since: 06-08-12 Last post: 1670 days Last view: 1210 days |
This has had an extra check added to it. It now wastes only one turn in bumping against the wall. I could make it waste no turns but this might open the opportunity of finding secret passages. Why this specific setup is a good thing with regards to secret passages I might explain at some later time on Tumblr. I suppose I could just prevent the dropping of items for the player. It's not like you get to go back and pick 'em up, right? Cursor.Point() didn't know what a Container was yet. Now it knows. I assumed you'd also refer to the tables and chairs, so I made building templates capable of specifying a name and description for their custom junk. Null tokens. This has been now fixed. I don't just program Noxico... |