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Main » Bug Reports » The nightmare never ends... resolved
Pages: 1
Posted on 01-14-13, 09:48 pm (revision 2)

 

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Since: 12-06-12

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I found a bug involving the intro dream. It seems that SceneSystem.Dreaming isn't being reset to false after the intro dream ends, and as such, every conversation after that plays out as a dream.

This only happens if you start a conversation during the same play session you start a new character in, so you'll need to start a new character and then talk to someone if you want to replicate it.

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-15-13, 04:11 pm (revision 1)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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diff -r c3d38c08579b Board.cs
--- a/Board.cs  Fri Jan 11 13:18:47 2013 +0100
+++ b/Board.cs  Tue Jan 15 17:09:32 2013 +0100
@@ -641,6 +641,7 @@
                        if (SceneSystem.LeavingDream)
                        {
                                SceneSystem.LeavingDream = false;
+                               SceneSystem.Dreaming = false;
                                NoxicoGame.Sound.PlayMusic(this.Music);
                        }

Committing it to the bucket now.

I don't just program Noxico...
Posted on 01-15-13, 04:41 pm

 

Posts: 38/105
Since: 12-06-12

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I figured it would be an easy fix. Didn't think it would be that easy though! :LOL:

Lead writer on Noxico (and sometimes programmer or designer) <br>
Posted on 01-15-13, 05:33 pm
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

Posts: 136/344
Since: 06-08-12

Last post: 1691 days
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It just so happens that part of Board.cs was still opened. So when I loaded Noxico, I started right there.

I don't just program Noxico...
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Main » Bug Reports » The nightmare never ends... resolved