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Main » Suggestion Box » Ability to test Unstable builds of the game
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Posted on 03-11-14, 11:12 pm

 

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Is there a location for users to test unstable versions of the build to help with feedback or debugging with new content? Or do we work with the build posted on the main site for feedback?
Posted on 03-12-14, 10:42 am
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Get Visual C# 2010 Express<sup>[Direct link to web installer]</sup>. It's nice and free. Or, if you feel like living dangerously, get MonoDevelop.

Now, get the latest source from the Noxico repo on Bitbucket. Here's a direct link if you prefer.

If you chose to use Visual C# 2010 Express, you may be able to just go to wherever you extracted the source and simply run <code>buildall.bat</code>.

If you post any feedback on a source release, please specify which commit it was built from. At this moment, the downloaded file is <code>Kawa-noxico-f6a644aefab2.zip</code>, and the latest commit is <code>f6a644a</code>.

I don't just program Noxico...
Posted on 03-12-14, 11:42 pm

 

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Thanks for the information. I'll get back to you with any bugs I find.
Posted on 03-21-14, 03:27 am

 

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How well does MonoDevelop + mono work anyway? Is it just more difficult to set up? Or are there lots of bugs and things that would need to be ironed out? (I am referring to windows, but to be clear, linux is my main OS)
Posted on 03-21-14, 10:43 am
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets

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Posted by dragontamer8740How well does MonoDevelop + mono work anyway? Is it just more difficult to set up? Or are there lots of bugs and things that would need to be ironed out?
I have no idea. I run Mono on this very server to host my chatbot and such, and it works okay... but I've never used MonoDevelop long enough.

I don't just program Noxico...
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Main » Suggestion Box » Ability to test Unstable builds of the game