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Views: 849,921 | 03-28-24, 10:13 am | ||
Deleted user |
Posted on 05-11-13, 03:27 pm
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Cleanup, <i>now.</i>
Posts: 1/13 Since: 03-28-24 Last post: none Last view: 19810 days |
Does any pregnancy content currently exist in Noxico? (Originally posted by WonderLlama2008) |
Kawa |
Posted on 05-12-13, 03:40 pm (revision 2)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 263/344 Since: 06-08-12 Last post: 1669 days Last view: 1209 days |
It's in the works. Edit: I felt I should go into more detail so I looked into it. YES • There are two pregnancy methods currently written; UpdatePregnancy() and Fertilize(father). • If you don't have a vagina, UpdatePregnancy() does nothing. • If you are an egg layer and are not pregnant, UpdatePregnancy() will periodically cause an unfertilized egg to spawn in your inventory. It is worth a few HP. I might add little accidents when laying. • Your newborn gets a random name matching the culture set in Fertilize(). • Fertilize() can cause "abstract babies" if you don't have a home base to put them in. Abstract babies never actually appear in the game world and have no associated character data. • Your offspring's character data is a combination of different fixed tokens from both you and the father. NO • Bearing a child should trigger a Midwife Dæmon cutscene. • If you have a home base (which is also not planned yet), it should be spawned on that board, in a specific location. • Fertilize() only checks the mother's fertility stat and rolls against that. The math is also broken. It should also involve the father's stats. • • Only two scenes currently call Fertilize(): the Imp loss scenes. BUT! • I have since added GetClosestBodyplanMatch(). • Update: said matches now have more aspects so it can tell a goblin from a human and such. I don't just program Noxico... |