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Views: 849,921 | 03-28-24, 11:18 am | ||
infomaniac |
Posted on 11-14-13, 04:13 am
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Posts: 2/13 Since: 11-14-13 Last post: 3450 days Last view: 3449 days |
Game crashes when entering dungeon (IndexOutOfRangeException). this crash does not occur on every dungeon. (If this helps- the map changes from the outside area- to a "generating gungeon, please wait" screen, and the lootable items/enemies/player icons are still displayed) _____________ Exception type: IndexOutOfRangeException Main message: Index was outside the bounds of the array. Stack trace: at Noxico.StoneDungeonGenerator.ToTilemap(Tile[,]& map) at Noxico.WorldGen.CreateDungeon(Boolean forTravel, String name) at Noxico.Player.CheckWarps() at Noxico.Player.Update() at Noxico.Board.Update(Boolean active, Boolean surrounding) at Noxico.NoxicoGame.Update() at Noxico.MainForm.timer_Tick(Object sender, EventArgs e) Background info: Noxico 0.1.2.1 Microsoft Windows NT 5.1.2600 Service Pack 3 32-bit OS, 32-bit process. C:\Documents and Settings\user1\My Documents\Downloads\Noxico (and on a side note- do all dungeons contain no enemies? loot chests do show up though) |
Kawa |
Posted on 11-14-13, 09:33 am (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 294/344 Since: 06-08-12 Last post: 1669 days Last view: 1209 days |
Dungeons have been redone in 0.1.3 so this might be fixed already. Enemies are missing, I believe, because of unfinished data. I should investigate that, really. See if that's really the case. And if so, I should fix it. But first I'm going to fix ranged weapons. Update: that was indeed the cause of the missing enemies. I still have no idea why the dungeon generator did that, but now that I look more closely at the the stack trace you provided, I can say that StoneDungeonGenerator has been completely replaced in 0.1.3 and as such might not cause this particular problem any more. I don't just program Noxico... |