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Views: 850,120 | 04-20-24, 09:51 am | ||
PillowShout |
Posted on 01-14-13, 09:48 pm (revision 2)
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Posts: 37/105 Since: 12-06-12 Last post: 4022 days Last view: 4004 days |
I found a bug involving the intro dream. It seems that SceneSystem.Dreaming isn't being reset to false after the intro dream ends, and as such, every conversation after that plays out as a dream. This only happens if you start a conversation during the same play session you start a new character in, so you'll need to start a new character and then talk to someone if you want to replicate it. Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 01-15-13, 04:11 pm (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 135/344 Since: 06-08-12 Last post: 1692 days Last view: 1232 days |
diff -r c3d38c08579b Board.cs --- a/Board.cs Fri Jan 11 13:18:47 2013 +0100 +++ b/Board.cs Tue Jan 15 17:09:32 2013 +0100 @@ -641,6 +641,7 @@ if (SceneSystem.LeavingDream) { SceneSystem.LeavingDream = false; + SceneSystem.Dreaming = false; NoxicoGame.Sound.PlayMusic(this.Music); } Committing it to the bucket now. I don't just program Noxico... |
PillowShout |
Posted on 01-15-13, 04:41 pm
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Posts: 38/105 Since: 12-06-12 Last post: 4022 days Last view: 4004 days |
I figured it would be an easy fix. Didn't think it would be that easy though! :LOL:
Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 01-15-13, 05:33 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 136/344 Since: 06-08-12 Last post: 1692 days Last view: 1232 days |
It just so happens that part of Board.cs was still opened. So when I loaded Noxico, I started right there.
I don't just program Noxico... |