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Views: 850,143 | 04-24-24, 07:46 am | ||
PillowShout |
Posted on 12-06-12, 06:00 am
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Posts: 1/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
I found out about Noxico about a week ago and since then I've been going through the source trying to figure out how it works. A couple of days ago I decided to have a go at writing my own scenes for it, and having noticed that there was an unimplemented masturbation option, I figured, "Why the hell not?". Anyway, long story short I wrote some scenes and I figured I'd drop them here to see if you're interested in my writing. https://docs.google.com/file/d/0B_IgNCoukjzDQnJZZ2s1dTktVG8/edit : Just go to File>Download and it'll save to your computer. Put "masturbate_scenesSex.xml" in mix/scenes and follow the instructions in "New code.txt". Currently all that I've got finished are the male and female biped scenes. I've still got the herm biped and every type of centaur, quadruped and naga to finish (although since TheDarkMaster seems to like them nagas so much, I'd be happy to leave them to him), but you should be able to get a good idea of what I can offer from what's there. (Hopefully there aren't too many bugs. ;) ) Anyway, I hope you guys like what I have, and that you can find a place for me on the team. Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 05:32 pm (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 112/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
You really went the extra mile, didn't you? At first glance this all seems pretty well made, so I guess... welcome to the team? Edit: on lines like <tt>var vag = top.Path("vagina[0]");</tt> leaving out the [0] part would have the same result. FYI. I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 06:39 pm
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Posts: 2/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
Awesome, and thanks for the tip. So, are there any scenes or bits of text that are of particularly high priority, or should I be taking a buffet approach for the time being? (i.e. pick what I want from what's available <a href="http://helmet.kafuka.org/noxico/board/thread.php?id=29">here</a>) Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 06:42 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 113/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
The buffet approach will do for now. And really you did not have to go this far. As impressed as I am with this... just... woah. I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 07:10 pm (revision 1)
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Posts: 3/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
No kill like overkill, right? :LOL: I'm an engineer, so learning as much as I can about a system before I start using it is second nature to me. (Well that and I just like showing off. ;) ) Anyway, is there a codex or an information sheet of some sort on the races in Noxico? I'd like to get a better sense of how they're set up culturally. (i.e. Native geography, how they talk, religious beliefs, etc.) Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 07:19 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 114/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
No, no there isn't. There's the beginnings of an in-game culture system and a small pantheon, but that's about it.
I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 07:36 pm
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Posts: 4/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
I see... Well then, would it be alright if I tried my hand at fleshing out the world a bit and putting together a codex of sorts? Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 07:39 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 115/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
Please, go ahead. There's this document by Bodshivita, but that's mostly history. So please, take a shot. I'd rather you didn't repeat Bodhi's mistake and spend all that time on background info, though, instead of scenes. Especially after a first impression like that. I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 08:02 pm
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Posts: 5/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
Wow, that's alot to look through. And don't worry, I only plan on giving it a rough treatment for the time being, so that'll leave plently of time for writing scenes. A couple of quick questions then: * Are there any pieces of lore that in that document that you're particularly attached to? * What kind of tone do you see the world having? Serious? Tongue in cheek? Monty Python-esque? * Are the races on the continent native to that place or are they immigrants or decended from immigrants? * What type of cultures (i.e. human analogues) do you see each of the races having? That's all I think I wanted to ask right now, but I'll probably come back to bug you with more later. :awsum: Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 08:15 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 116/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
Okay, those are good questions. Let's see... • Mostly the history of the world part, considering that's based on a rough outline I came up with. • Not at all serious, but not Monty Python level either. There's a very telling phrase from the Monkey Island games that keeps coming back when I think about what kind of world this should be: "shoddy 17th century electrical wiring." • The humans are native, the demons came from the portal, and the beastfolk came from another island, uplifted by the demons. • For humans, late medieval-like. Mind the wiring. Felines are basically desert traders, and vulpines are vaguely Asian-ish. I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 08:44 pm (revision 1)
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Posts: 6/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
What about the ursines, nagas, cubi and little ponies? (I'm assuming the ponies would be sort of like medieval Equestria)
Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-06-12, 08:53 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 117/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
Nagas, I'd place in the desert, next to the felines. Cubi are demonic, so that's that, and the little ponies are indeed from actual Equestria. Portal research gone wrong. They adapted nicely, though. For certain definitions of "nicely".
I don't just program Noxico... |
PillowShout |
Posted on 12-06-12, 09:07 pm
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Posts: 7/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
So for the bears, are they Nordic or Russian or something along those lines?
Lead writer on Noxico (and sometimes programmer or designer) <br> |
Kawa |
Posted on 12-07-12, 01:36 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 118/344 Since: 06-08-12 Last post: 1696 days Last view: 1236 days |
Conceptually, I'd go with vaguely Russian. They're also the hardest to turn on.
I don't just program Noxico... |
PillowShout |
Posted on 12-10-12, 07:16 am
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Posts: 12/105 Since: 12-06-12 Last post: 4026 days Last view: 4008 days |
Okay, the masturbation scenes are as finished as they're gonna get for now. Basically, any starting character should be able to masterbate, and given that transformations are fairly limited for the time being, I think that it should be enought for now. I'll probably come back to this later once transformations are more fleshed out (and I learn how to write better), but for now I think I'll try to get the imp win and loss rapes done (seeing as you run into the damn things everywhere). https://docs.google.com/file/d/0B_IgNCoukjzDdGhPeVoxOUwyQ28/edit Lead writer on Noxico (and sometimes programmer or designer) <br> |