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Bodshivita Heh, I'm glad my ideas aren't dismissed out right due to my apparent insanity.

Kawa You're crazy. But I still feel door B is a good one.

There are a few ways to implement them.

The funny thing is, Noxico is text-heavy. But where the others have you travel along abstracted locations by button presses, and maybe meeting a character when you get there, Noxico has the player physically moving from A to B by their own routes and encounter (or avoid) many people on a single screen. Odd, how text-heaviness still works.
Bodshivita So given the interface of Noxico, and the expansive world that we can create with it's interface, I don't see prostitution working like it does in Pornarinum and Nimin, since those are text and button UI games with no visible representation.

So here are a few proposals of how we can handle it in game, providing characters with an avenue of makin dat munny or whatever the hell Nox's currency is called.

A: Npcs could be randomly scripted to approach pcs randomly, based on the up coming femininity token and any other purely cosmetic variables. When approached in this manner the pc has the option to accept or decline, in the event that the pc accepts, they can follow the npc back to their home and shag like rabbits in heat.

B, My personal favorite: Establish houses of (ill repute, constraint, whateva) that randomly appear in towns, marking them with a certain color (red invokes sensuality, while pink and purple are sensual colors......wait those are foocubi skin colors?!). Specific brothels could have randomized minimum sex skill levels n such, and we could even write up in game lore regarding the use of brothels in the codex.

Bhodi you crazy, or good shit?
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