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| Views: 690,290 | 06-28-21, 12:30 am | ||
code block | Thread review | |
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| Bodshivita | This defiantly gets my stamp of approval, hell anything that grants players more ownership of their characters is great. If you need any help with descriptions let me know. |
| Kawa |
If you have anything to add, like teeth styles and stuff, please do. Here's the bounty from a conversation with #rgrd's BirdoPrey: • sharp teeth: not just fangs, but all of them. • buckteeth: good for bunnymorphs • prehensile tongue: longer than the "long" setting, full control for mad oral skill bonus. |
| Iubdou | So basically it's mostly decorative fluff that's easy to implement? Awesomeness. |
| Kawa |
Femininity, teeth, hair, and penis styles are mostly limited to the Look function. Other than that, just another set of [] tags for scenes, which use the same description methods as Look so there you go. Tooth and Claw is a little more difficult to implement, depending on a few things. Tentacles are basically just another variable bodypart like vaginas and penises, nothing difficult about it. The main difference between them and penises is that their style differences are limited to the top, they never have balls, and are inherently prehensile. All of these can be detected by scene filters, or ignored altogether. |
| Iubdou | Yes to all, to varying degrees. Some of these are merely cosmetic changes, while others affect combat or add new ways to fuck people. How difficult would it be for you to implement these, at least in a basic form? |
| Kawa |
(Original post) I could use some feedback on these. • Femininity slider - like in Corruption of Champions • Teeth styles - normal, fangs, more teeth than the Osmond family • Tooth and Claw attacks, to replace Bare Fists when attacking • Hairstyles - like in Nimin Fetish Fantasy, should probably reset when bald (length=0) • Tongue styles - normal, forked, barbed, long, ... • Tentacles - amount, length? • Penis styles - normal, dog, horse, cat, tentacle, demon, ... |