0 users browsing Bug Reports. | 1 guest  
Main » Bug Reports » Collision detection resolved » New reply
Alert
You are about to bump an old thread. This is usually a very bad idea. Please think about what you are about to do before you press the Post button.
New reply
Post help

Presentation

[b]…[/b] — bold type
[i]…[/i] — italic
[u]…[/u] — underlined
[s]…[/s] — strikethrough
[code]…[/code] — code block
[spoiler]…[/spoiler] — spoiler block
[spoiler=…]…[/spoiler]
[source]…[/source] — colorcoded block, assuming C#
[source=…]…[/source] — colorcoded block, specific language[which?]

Links

[img]http://…[/img] — insert image
[url]http://…[/url]
[url=http://…]…[/url]
>>… — link to post by ID
[user=##] — link to user's profile by ID

Quotations

[quote]…[/quote] — untitled quote
[quote=…]…[/quote] — "Posted by …"
[quote="…" id="…"]…[/quote] — ""Post by …" with link by post ID

Embeds


Most plain HTML also allowed.
Thread review
Kawa Fix pushed to repository.
Iubdou Whoo! No more getting stuck in door-less buildings by ghost-walking through their walls!
Kawa Hardly. I just haven't gotten around to doing it. But now that you've given me the incentive...
Iubdou Is it a complicated issue to fix?
Kawa Ah yes. Interboard travel needs some extra solidity checks to prevent this. I haven't gotten around to adding that.
Iubdou When moving between the right side of town and what I presume to be wilderness, it was possible for me to move from the wilderness through walls along the right side of town. This resulted in me being trapped inside a house during my first run of the game.
Main » Bug Reports » Collision detection resolved » New reply