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| Views: 693,787 | 06-28-21, 01:23 am | ||
code block | Thread review | |
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| Kawa | It just so happens that part of Board.cs was still opened. So when I loaded Noxico, I started right there. |
| PillowShout | I figured it would be an easy fix. Didn't think it would be that easy though! :LOL: |
| Kawa |
diff -r c3d38c08579b Board.cs --- a/Board.cs Fri Jan 11 13:18:47 2013 +0100 +++ b/Board.cs Tue Jan 15 17:09:32 2013 +0100 @@ -641,6 +641,7 @@ if (SceneSystem.LeavingDream) { SceneSystem.LeavingDream = false; + SceneSystem.Dreaming = false; NoxicoGame.Sound.PlayMusic(this.Music); } Committing it to the bucket now. |
| PillowShout |
I found a bug involving the intro dream. It seems that SceneSystem.Dreaming isn't being reset to false after the intro dream ends, and as such, every conversation after that plays out as a dream. This only happens if you start a conversation during the same play session you start a new character in, so you'll need to start a new character and then talk to someone if you want to replicate it. |