Found the error. It's a remnant from separating out the little ponies, which included a rename of a bodyplan, which in turn breaks a bodyhash check in the pony dialogue. Working on it now.
Exception type: KeyNotFoundException Main message: The given key was not present in the dictionary.
Stack trace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Noxico.SceneSystem.FiltersOkay(XmlElement filter) at Noxico.SceneSystem.SceneFiltersOkay(XmlElement scene) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Noxico.SceneSystem.Engage(Character top, Character bottom, String name) at Noxico.Cursor.<>c__DisplayClass4.<Update>b__0() at Noxico.ActionList.Handler() at Noxico.NoxicoGame.Update() at Noxico.MainForm.timer_Tick(Object sender, EventArgs e)
Background info: Noxico 0.1.4 Microsoft Windows NT 6.1.7601 Service Pack 1 64-bit OS, 64-bit process. D:\Download\noxico\bin\Release