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Kawa Dungeons have been redone in 0.1.3 so this might be fixed already. Enemies are missing, I believe, because of unfinished data. I should investigate that, really. See if that's really the case. And if so, I should fix it. But first I'm going to fix ranged weapons.

Update: that was indeed the cause of the missing enemies. I still have no idea why the dungeon generator did that, but now that I look more closely at the the stack trace you provided, I can say that StoneDungeonGenerator has been completely replaced in 0.1.3 and as such might not cause this particular problem any more.
infomaniac Game crashes when entering dungeon (IndexOutOfRangeException). this crash does not occur on every dungeon.

(If this helps- the map changes from the outside area- to a "generating gungeon, please wait" screen, and the lootable items/enemies/player icons are still displayed)
_____________

Exception type: IndexOutOfRangeException
Main message: Index was outside the bounds of the array.

Stack trace:
at Noxico.StoneDungeonGenerator.ToTilemap(Tile[,]& map)
at Noxico.WorldGen.CreateDungeon(Boolean forTravel, String name)
at Noxico.Player.CheckWarps()
at Noxico.Player.Update()
at Noxico.Board.Update(Boolean active, Boolean surrounding)
at Noxico.NoxicoGame.Update()
at Noxico.MainForm.timer_Tick(Object sender, EventArgs e)

Background info:
Noxico 0.1.2.1
Microsoft Windows NT 5.1.2600 Service Pack 3
32-bit OS, 32-bit process.
C:\Documents and Settings\user1\My Documents\Downloads\Noxico


(and on a side note- do all dungeons contain no enemies? loot chests do show up though)
Main » Bug Reports » Bug issue with 0.1.2.1 Entering dungeon » New reply