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Kawa It's in the works.

Edit: I felt I should go into more detail so I looked into it.

YES
• There are two pregnancy methods currently written; UpdatePregnancy() and Fertilize(father).
• If you don't have a vagina, UpdatePregnancy() does nothing.
• If you are an egg layer and are not pregnant, UpdatePregnancy() will periodically cause an unfertilized egg to spawn in your inventory. It is worth a few HP. I might add little accidents when laying.
• Your newborn gets a random name matching the culture set in Fertilize().
• Fertilize() can cause "abstract babies" if you don't have a home base to put them in. Abstract babies never actually appear in the game world and have no associated character data.
• Your offspring's character data is a combination of different fixed tokens from both you and the father.

NO
• Bearing a child should trigger a Midwife Dæmon cutscene.
• If you have a home base (which is also not planned yet), it should be spawned on that board, in a specific location.
• Fertilize() only checks the mother's fertility stat and rolls against that. The math is also broken. It should also involve the father's stats.
Some of the inherited traits should come from the parent's original bodyplan, or whichever is closest. Instead, fromMothersPlan and fromEitherPlan actually use the parents' actual data.
Only two scenes currently call Fertilize(): the Imp loss scenes.

BUT!
• I have since added GetClosestBodyplanMatch().
• Update: said matches now have more aspects so it can tell a goblin from a human and such.
Deleted user Does any pregnancy content currently exist in Noxico?

(Originally posted by WonderLlama2008)
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