Posted on 01-26-13, 10:26 pm in A proper My Little Pony RL [idea]

 

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Lost my post the first time, so now I will have to go again...

If you're redoing the stats, it might be neat to do something <i>Ultima</i>-esque and have a virtue system based on the Elements of Harmony? A lot of roguelikes this wouldn't be suitable for, but since the Noxico engine already has a focus on, shall we say, interactions, it could be tweaked :P

I do think tiles would be a good fit for a pony game... (could any of the Equestrian Dawn assets be reused? :P)
Posted on 01-28-13, 07:34 pm in A proper My Little Pony RL [idea]

 

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I like your ideas on how to make a <s>virtue</s> harmony system- especially the personality test thing. Really it seems like you could just go wholesale ripping ideas out of <i>Quest of the Avatar</i> if you really wanted to :P

How were you imagining flying to work? It seems like to me the simplest thing would be just a kind of short-distance floating over obstacles (water or whatever), though pegasi in MLP seem to have pretty long-term flight capabilities if they want to. (Though we can take liberties with that, because it's a cartoon and all) I'd kind of want to give the other pony races some kind of field effect to compensate, but I'm not really sure what (I mean, the unicorns could cast spells I guess, and the earth ponies just have more stamina/can go longer without eating maybe?)
Posted on 01-29-13, 03:21 am in A proper My Little Pony RL [idea]

 

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So, here's a vague thought I had of how the game might play, throwing it out there: you start the game, either choose to start as one of the Mane Six (this could be unlockable, and maybe should since having an element maxed out to start makes things easier- but I feel it's something people would want to do) or as a custom pony (and thus go through the gypsy tent). You then start in Princess Celestia's castle, she tells you to go do something. Princess Celestia's castle and Canterlot are pre-defined areas.

From Canterlot you can go to a train station and go to various towns that you find out about by talking to people. (I imagine it will be necessary to get a random generator and a whole cart-full of horse puns :P ) The town area consists of a town, the wilderness around it, and probably a dungeon/something dungeonesque. (I think this how town areas work in Noxico now?) Some of these would be pre-defined (or at least have pre-defined names and characters in them), and it's necessary to go across the town as well and talk to the inhabitants, as well as go into the dungeonesque thing and do whatever.

Eventually once you've set enough in-game flags and have gotten high enough stats in all the elements of harmony you go back to Princess Celestia, she sends you on some final mission, and then you get to Ascend. (to <s>God</s>Alicornhood?)
Posted on 02-04-13, 01:32 am in A proper My Little Pony RL [idea]

 

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Oh nice- that's what I thought, but I haven't poked around the Noxico code in awhile. (Perhaps I should do so again)

So, thinking about "Elements as Virtues"... I'm trying to think of actions for each Element.

<b>Honesty:</b> I suppose this would have to come up via conversation? (Ultima had some blind shopkeepers, as I recall)
<b>Kindness:</b> Not attacking townsponies (of course), and maybe have some animals in the wild who you can help? Or maybe sparing a wounded enemy who retreats? (Trying to work these into battle as well as in interactions)
<b>Laughter:</b> Seems like the toughest to me, but conversation again I guess... there was also the whole thing about overcoming fears by laughing at them, so maybe you should get laughter points for defeating especially tough opponents too.
<b>Generosity:</b> Should be easy enough to think of situations where the player might need to give something up.
<b>Loyalty:</b> Not having a party system makes this tough, I feel like... I mean, following the Princess's orders, but that's not exactly the same sort of loyalty as in the show... (willingness to do fetch quests? :P)
<b>Magic:</b> This seems easiest at first glance, but then I wonder about non-unicorns... It might be best to say that Magic is Friendship; i.e. your character's spells or whatever are one type of magic, but the <i>Element</i> stats also depends on making friends throughout the town.

 

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An obvious method that I'm surprised hasn't been presented yet is, er, "befriending" a high-enough level demon that they divulge the secret to you. :P
Posted on 03-17-13, 03:55 am in Complete beginner wants to run game on Mac OSX [not a bug] (revision 2)

 

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I will say, having been able to successfully run Noxico in Mono in the past (same installation, OS X Lion- I'm too lazy/cheap to upgrade), I get a similar (but different! for some reason) error, in my case it refuses to find the fmodex64.dll (or fmodex.dll, as I also checked the 32-bit version because the mono website claims its OS X package is only 32-bit).

Neifirst:Downloads neifirst$ mono Noxico.exe
Mix.Initialize()
Mixfiles enumerated. Indexing contents...
IT BEGINS...
Mix.GetString(Homestuck.txt)
Mix.GetBytes(Homestuck.txt)
SoundSystem: _ctor
SoundSystem: creating FMOD system...
Unhandled Exception: System.DllNotFoundException: fmodex
at (wrapper managed-to-native) FMOD.Factory:FMOD_System_Create (intptr&)
at FMOD.Factory.System_Create (FMOD.System& system) [0x00000] in <filename unknown>:0
at Noxico.SoundSystem..ctor () [0x00000] in <filename unknown>:0
at Noxico.NoxicoGame..ctor (Noxico.MainForm hostForm) [0x00000] in <filename unknown>:0
at Noxico.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Noxico.MainForm:.ctor ()
at Noxico.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: fmodex
at (wrapper managed-to-native) FMOD.Factory:FMOD_System_Create (intptr&)
at FMOD.Factory.System_Create (FMOD.System& system) [0x00000] in <filename unknown>:0
at Noxico.SoundSystem..ctor () [0x00000] in <filename unknown>:0
at Noxico.NoxicoGame..ctor (Noxico.MainForm hostForm) [0x00000] in <filename unknown>:0
at Noxico.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Noxico.MainForm:.ctor ()
at Noxico.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Neifirst:Downloads neifirst$

 

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Posted by Eccles19I just timed it; in the starting village, 1 minute 45 seconds went by before my Player Character moved from me pressing the arrow keys.

I don't see anything near this amount of lag- though I did see some substantial input lag when there were multiple enemies on screen... (which resulted in me being raped three times in quick succession, which was kind of unfortunate I suppose)
Posted on 04-03-13, 02:06 pm in Making the world more interesting

 

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I like the separation of towns and wilderness idea, but I also like the idea of having a wilderness associated with each town (so you could have events that link the two, for example saving some fair maiden who got lost or something)

I wonder if you could poke a hole in the town boundary, and then use that to pass into the wilderness area. It also avoids the need for a safe board in the wilderness, since you can just go back to the town to travel or whatever.
Posted on 04-14-13, 08:12 pm in Contrast

 

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I do think the higher contrast generally looks better; my only concern is day-night cycles, as it's dark enough that it might end up looking like it's constantly night. (Of course given that this is a world under threat by demons and such constant dark clouds is probably pretty logical... :P)
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