Posted on 02-01-13, 10:52 pm in Ludum Dare Erotical Team?
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So here are the rules,

Jam Rules

The Jam is our new “relaxed rules” Ludum Dare event. It takes place concurrently with the Ludum Dare Competition, but goes a little longer. To contrast the competition, here are the equivalent 5 rules:

You can work alone or in a team.
Create a game in 72 hours.
Games should be based on the theme.
All libraries, middleware, content creation, and development tools are allowed.
Source code is not required.

If you’re working in a team, pick one member to submit and represent your game. No matter the number team members, each game is only worth 1 participant. If other team members wish to help out with the judging, ask them to play and rate other entries on your behalf.


@Kawa - I was looking at this the other day and it had me curious to see if you would be interested in teaming up to make some kind of erotical (heavily themed but not quite rated - Adult) game for Lundum Dare 26 in April. Maybe we could even nag Fenoxo to join us... and have an H-game dev dream team! ;)
Posted on 02-04-13, 02:38 am in Ludum Dare Erotical Team?
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Alright cool!

I just got a PM back from Fenoxo saying he was interested, but wasn't sure he could commit fully. So I will take that as a maybe. Anyway, next thing to discuss is programming languages? Are you familiar with any others than C#? Right now I've only used Lua and a little bit of Ruby.
Posted on 03-14-13, 05:56 am in Noxico & Seduction Quest- Press Review by Many-Eyed Hydra (revision 1)
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Just dropping this here,

Dual eroRL Review

I sent out a few emails to different people trying to get some support/sponsors for SQ offbeatr campaign. In doing so, I exchanged quite a few emails with Hydra and I happened to reference Noxico. The end result - he wanted to do a dual - eroRL review of our games.

So yeeeeeep! That I would share.

:awsum:
Posted on 03-14-13, 05:57 am in Ludum Dare Erotical Team? (revision 2)
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Alright so April is approaching soon...

I got a reply email from Fen on this subject, and he's basically going to be really busy with CoC updates and preparing his new game - TiTS. So he won't be available.

Now are you still interested as well Kawa? If so we need to start planning out some stuff we will need to use. Art, Music, programming stuff, and maybe a few other things.

:)
Posted on 08-14-13, 06:42 am in Development Postponed?
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Just curious, how long are you planning? And did it have anything to do with the new sex "wrestling" system you were trying to setup?

:S
Posted on 08-18-13, 10:50 pm in Development Postponed?
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Very nice! I do intend to add a 'pinned down' feature for mine as well. Right now I have a funny bug in the latest version where you can be in the middle of sex-acts and the NPC will walk away, and you will still have the menu available. (meaning you can continue having sex with them while they are 10 tiles away... LOL)

And honestly, from peeking at your code regarding your sex manager, and the one I made myself, I've found it to be one of the hardest parts of the code to make. Mine still is nowhere close to being finished. But being Erotical-roguelikes this should have been expected. Heavy emphasize on sex-based stuff, although lots of other games sex systems are rather bland simple.

Keep up the good work my friend! I'm glad you haven't given up despite a few setbacks in your project.
-Codex

P.S. - Half of my keyboard is broken as well. hahaha so I feel your pain! (I can still use the keys, but they are either SUPER sensitive, or you need to PRESS DOWN HARD to get it to input)
Posted on 09-05-13, 06:22 am in Development Postponed? (revision 1)
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It's funny we talk about keyboards breaking because just this weekend, I lost my [i] on my keyboard!!!

https://www.dropbox.com/s/rt9iw4snafcc7wc/2013-09-05%2001.06.59.jpg

I can still type using it, but it's a pain in the ass. I'm thinking about buying a new keyboard and using a USB to plug it into my laptop. You might want to look at the same choice.
Posted on 09-14-13, 06:49 am in Avatar problem?
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Just noticed a potential bug I came across on the forums. Tried to upload a 100x100 image and then a 75x75 image as my avatar and neither seem to work.

Suggestions?
Posted on 10-16-13, 11:11 pm in What does a RL starter kit need? (for programmers)
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Alright so hopping around a few Löve2D projects and there are a couple of roguelikes made. But I was thinking... Why not come up with a starter kit to make things a little easier?!

So what I have decided is that I'm going to be pulling some elements from SQ to use for this. Here's what I have planned so far:

Keyboard module - keyboard.img. (Instead of directly using fonts, put the fonts into a tile sheet for easier manipulation). To call tile simply do keyboard[key-pressed]
Dice module - can take common RL dice strings (3d4+1) and convert them into dice rolls.
A few different FoV systems - raycasting, shadowcasting, etc.
Text wrapping with color!
Terrain generation - (heightmaps, dungeons, and more!)

Some other stuff I'm not so sure about?

Class system for mobs, items, etc.
Inventory systems?
Win conditions?

From seeing other projects, if you code things to specific then it's hard to use/modify. The more general something's purpose is (referring to code modules) the more things it can be adapted to.

Also I came up with a great name for this lib! The love community has a sense of humor when it comes to library names. (ANAL, Hump, Lube, etc.). And usually it's an acronym for something. I've decided to call this - RL-Virgin (starter kit for RLs!)

:D

Thoughts?
Posted on 10-16-13, 11:34 pm in Favorite Femme Fatale in video games?
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Personally I loved Nevan from the DMC series. :)

http://devilmaycry.wikia.com/wiki/Nevan_the_Lightning_Witch
Posted on 11-02-13, 12:01 am in Crafting recipes
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I'd say you should try to focus the majority of your recipes sex specific. (Dildos, clothing, aphrodisiacs, etc.). I ran into the early pitfall of trying to make too many material items, and the sex items were very lacking. So just giving you the same critique I received so you don't wind up with the same problem.

:P
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