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| Views: 692,166 | 06-28-21, 12:56 am | ||
| Kawa |
Posted on 10-23-12, 03:10 pm in parts of letters are missing [resolved][diy][outdated]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 92/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
That may happen when your TTF Mode settings are off. Especially when it's set to use a font that doesn't exist on your system and whatever it got as a replacement doesn't match in size. Here's a couple known-good settings, and there's the option of using PNG mode. Noxico.ini is in %appdata% for Windows and ~/.config for *nix. I don't just program Noxico... |
| Kawa |
Posted on 10-24-12, 03:20 pm in Drink all day, Play all night; Time, Day & Night in Nox.
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 93/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Day and night have been in for a while now, including villagers going to sleep and the player being able to dream. Some things are planned, though: • instead of either resting until healed, sleeping (>dreaming) until morning, or giving a "no need" error, it has been suggested to use an option list. • having non-villagers sleep too. • nocturnal beasties that sleep in the day and hunt at night. Opinions? I don't just program Noxico... |
| Kawa |
Posted on 10-24-12, 03:23 pm in Interesting suggestions from Fen's forum
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 94/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
http://forum.fenoxo.com/thread-3030-post-43435.html#pid43435Most of the things seen here are either already implemented, planned for later, or seem very interesting things to add. :NO: hairstyles -- planned :YES: equipment system -- done, and adding several distinct head slots is planned :NO: tattoos -- planned :YES: ranged weapons -- basically done :NO: followers -- not a thing that is in the game right now, though a kind of posse is planned :NO: food requirements -- not in the game, not sure if it should be, even if it's RL :YES: non-furry catgirls -- technically possible, but none are defined as default forms right now :NO: catgirl maid -- could combine well with the posse plan Mind you, anything planned is open for discussion, and things that are done can be expanded on. So, opinions on these bullet points? I don't just program Noxico... |
| Kawa |
Posted on 10-29-12, 04:32 pm in We're bringing sexy back~; Revising Noxico's transformations (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 95/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
As much as I could like to open that GDoc, it kills my browser. So I'll just rewrite what I was about to post earlier. You're kinda misinformed. Transformations in Noxico are triggered by scripts, which can be executed by scenes or bound to items, to be invoked when the item is used. Scripts have total rule over the user's token tree for free manipulations, and there's the Morph command which, given a target bodyplan ID, semi-randomly shifts the player closer to that plan. It doesn't cover all cases, but it does have things like quadrupeds bursting out of their pants and remembering what color skin/fur and hair you had before you slimed so that can be reverted. I'll keep trying to get a copy of the GDoc for offline viewing, and if needed I'll amend this post then. Update: 670 KB as an ODT file?! No wonder you broke my browser! I don't just program Noxico... |
| Kawa |
Posted on 10-30-12, 05:15 pm in Writing project
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 96/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
There's no idle passerby dialogue, only between the player and NPCs. But really, any dialogue is perfectly welcome. If by "the examples" you meant the stuff on the wiki, please don't bother. Usually, I'm the one who writes the actual XML version based on the submissions, which can be in whatever format you feel comfy with. I do spell checks and grammar replacement tokens too. As for the ponies, there's a cultural issue here in that they are equines, but with a specific culture (and I guess body height). So all little ponies are equines (quadruped, legs/horse, marshmallow, and noarms tokens) but not all equines are ponies. If the player were to start as a human, with the Noxican culture, then TF into an equine, they'd get dialogue matched for an equine, not a little pony. I don't just program Noxico... |
| Kawa |
Posted on 10-30-12, 05:17 pm in We're bringing sexy back~; Revising Noxico's transformations
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 97/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
It's funny cos my quoting the file size means I did manage to download a copy. In fact, here's something I made earlier: if vaginaCount == 0 && cockCount == 0 It's a pseudocode transcription.
"You don't have any naughty bits... " if slit "but you still have a slit situated" if naga "at the spot where your human and snake body merge. " else "between your thighs. " "Maybe you could use it somehow?" if ballsCount > 0 "Your <ballsCount> <ballsSize> are hanging lonely under your crotch." else if cockCount > 0 if slit if cockCount == 1 "Inside your slit is situated a " else "Inside your slit is packed a " else if cockCount == 1 "On your crotch lies a " else "On your crotch are a " if cockCount == 1 if !aroused "flaccid, normally <cockSize> " else "<cockSize> <cockThickness> " "<cockType> penis" else "<cockCount>" if !aroused "all flaccid penises" else "all erect penises" if ballsCount > 0 ", a <ballsCount> <ballsSize> swaying under them." else "." if vaginaCount > 0 if cockCount == 0 if drider "Where your drider body crosses your human one " else if naga "At the base of your serpentine body " else if centaur "Between your centaur body's back legs " else "Between your legs " if ballsCount > 0 if centaur "and behind " else "and beneath " "your <ballsCount> gonads " "is " else if centaur if cockCount == 1 "Behind your hanging <cockType> prick " else "Behind your many funsticks " else if cockCount == 1 "Beneath your <cockType> prick " else "Beneath your many funsticks " if ballsCount > 0 "and <ballsCount> balls is situated " else "is " if slit ", hidden in its slit, " "your " if virgin "virgin " "<vaginaTightness>, <vaginaWetness>, " if pheromones "pheromone-spreading, " "<vaginaType> pussy" if !slit ", which is positioned between your <labiaSize> pussy lips" "." I don't just program Noxico... |
| Kawa |
Posted on 10-30-12, 05:55 pm in We're bringing sexy back~; Revising Noxico's transformations
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 98/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
How 'bout you put an .odt copy on Mediafire or something instead? I'm not sure what to think yet, actually. I don't just program Noxico... |
| Kawa |
Posted on 10-30-12, 06:34 pm in Writing project
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 99/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
True, true. 2+ meters wouldn't be little at all. A regular pony is about 14 hands, or 1.42 meters, and a regular horse would be around 15 to 16 hands (1.52 to 1.62 meters). It's just, even though TF are free to cause any height, only little ponies are defined at this time. (A centaur, incidentally, would have quadruped and legs/horse tokens, but not marshmallow or noarms. The former is a descriptive modifier for their hooves, and the latter, when combined with quadruped, removes their regular arms and limits them to one weapon held in the teeth and no rings.) I don't just program Noxico... |
| Kawa |
Posted on 10-31-12, 01:16 pm in Noxico need an IRC !
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 100/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
aoi.irc.djbouche.net, #kawa. I might register #noxico.
I don't just program Noxico... |
| Kawa |
Posted on 10-31-12, 01:28 pm in rpg maker 2000 like characters and pregnancy
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 101/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Stonesense-like is easy. In fact, it'd be reasonably straightforward to switch from Unicode to graphical tilemaps. It's the characters that are a problem. In Nethack, every character you meet is a specific type, and has its own glyph and color, plus a graphical index. For example, <span style="background-color: black; font-family: 'Courier New', monospace; font-size: large; font-weight: 700; padding: 1px; color: #A00;">N</span> and are a red naga. A red naga can never become a black naga, or not a naga.In Noxico, characters can be anything, and at many sizes. It can be done, but I am not willing to go through all those hoops. I don't just program Noxico... |
| Kawa |
Posted on 10-31-12, 05:10 pm in rpg maker 2000 like characters and pregnancy
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 102/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
If I make Noxico graphical, characters will very likely remain Unicode glyphs, on graphical tilemaps. It's that simple.
I don't just program Noxico... |
| Kawa |
Posted on 11-11-12, 06:37 pm in From the Tumblr: Prefix Mobs [repost]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 103/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
![]() That'll be all. I don't just program Noxico... |
| Kawa |
Posted on 11-17-12, 01:33 pm in game crashes when entering dungeon
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 104/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I'm uploading a slightly different build right now, as I type this, that has the fancy new error handler activated (I forgot to turn it back on for release). Try redownloading the game and, if you get the fancy new error handler, use that to help me help you. Because I just started a new game and it worked fine. Also this is about crashes when entering the dungeon and your problem occurs way earlier but let's not make a fuss about that ;) I don't just program Noxico... |
| Kawa |
Posted on 11-28-12, 05:56 pm in Wemic's (Soon to be) big list TFs and playable race ideas.
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 106/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I'd like to remark that "playable" in this game means "available as a starting option". You can technically be anything, given the right set of TF items. That being said, the Lupine idea is already possible, aside from the body shape thing.
I don't just program Noxico... |
| Kawa |
Posted on 11-28-12, 07:42 pm in Wemic's (Soon to be) big list TFs and playable race ideas.
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 107/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The list over in the director's lounge is a good start.
I don't just program Noxico... |
| Kawa |
Posted on 12-03-12, 04:12 pm in Running the game on a Linux machine. [resolved] [mono]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 110/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
First of all, you don't need Wine. Only Mono. Second, it seems to me your Mono installation seems... incomplete. As if it has only the core library, but no WinForms. Which I find interesting since pretty much all the Linux distros I used recently (all on VM ofcourse) either came with a Mono that did have WinForms, or when I installed it myself (such as on Arch, which comes with a whole lotta nothing) I got WinForms part-and-parcel. So all I can suggest is to reinstall Mono, maybe doublecheck your package manager. I don't just program Noxico... |
| Kawa |
Posted on 12-03-12, 04:12 pm in Holy crap!
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 111/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Thank you. Keep waiting and maybe it'll actually be playable some day.
I don't just program Noxico... |
| Kawa |
Posted on 12-06-12, 05:32 pm in Looking to join the project (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 112/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
You really went the extra mile, didn't you? At first glance this all seems pretty well made, so I guess... welcome to the team? Edit: on lines like <tt>var vag = top.Path("vagina[0]");</tt> leaving out the [0] part would have the same result. FYI. I don't just program Noxico... |
| Kawa |
Posted on 12-06-12, 06:42 pm in Looking to join the project
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 113/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The buffet approach will do for now. And really you did not have to go this far. As impressed as I am with this... just... woah. I don't just program Noxico... |
| Kawa |
Posted on 12-06-12, 07:19 pm in Looking to join the project
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 114/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
No, no there isn't. There's the beginnings of an in-game culture system and a small pantheon, but that's about it.
I don't just program Noxico... |