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| Views: 692,184 | 06-28-21, 12:56 am | ||
| Kawa |
Posted on 05-01-16, 08:06 am in Crashes when killing a wild dog
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 321/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The problem was untested new code from when I got my groove somewhat back: This should be :YES: I don't just program Noxico... |
| Kawa |
Posted on 06-28-16, 01:57 pm in Noxico stopped working, 0.1.5 [resolved?] (revision 3)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 322/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Found the issue, I think. I'll look into fixing it now. ---- It's because of the new multithreaded world generator. Unfortunately, the home base system needs access to the player character. When there is no home base, you're placed in a random town in the human realm and nothing happens. If there is one, the home base's number is supposed to be stored in the player's character data... which does not exist yet because you spent too long window shopping. --- I fixed it. You still get a bit of backstory while it does the initial save, but it should work now. New builds are available on the site. (Incidentally, it's version 0.1.5, not 0.1.5.7. The 7 is part of the extension cos it's a 7zip file.) I don't just program Noxico... |
| Kawa |
Posted on 06-29-16, 08:47 am in How do i have sex? (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 323/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
You need two things to have sex: willingness and 30+ stimulation. Or, if you have rape enabled, 30+ STI and a helpless opponent. On the one hand, there isn't much to do yet with regards to sex. On the other... in Debug builds, there's an option in dialogue to set willingness. You now have two options: build from source to acquire a debug build of your own, or simply edit dialogue.tml. If you really want to see how the sex goes as it is right now, here's how to enable the willingness cheat in release builds: 1. In your game's folder, make a new folder named data. 2. Rename Noxico.nox to Noxico.zip and open it. 3. Find dialogue.tml and place it in the data folder. 4. Open data\dialogue.tml in your plaintext editor of choice. You'll notice the first few scenes listed here have debug filters set. This causes release builds to automatically ignore them. Remove those lines from the first scene and save your changes. 5. Rename Noxico.zip back to Noxico.nox or the game won't start. 6. Noxico will detect and use files in the data folder instead of their counterparts in Noxico.nox. As for the tutorial, that's a work in progress. I don't just program Noxico... |
| Kawa |
Posted on 06-29-16, 10:49 am in How do i have sex?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 324/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Knowing about the data folder, feel free to make your own data. If it's good, pass it back and we'll see about integrating it.
I don't just program Noxico... |
| Kawa |
Posted on 07-12-16, 11:41 am in Noxico stopped working, 0.1.5 [resolved?] (revision 2)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 325/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Really? Let's check this out. Test 1 - I finish making my character before the world finishes generating I get the backstory screen while worldgen finishes up, and there's a slight delay as it saves. The game starts as it should. Test 2 - Let worldgen finish before I do I let it finish while waiting on the Play button. Indeed, as the backstory starts, I get a crash while applying the stat bonuses. Which is empathically not the same issue as before, though somewhat related. I'm looking into it now. Edit: DrawSidebar() tried to use information that wasn't actually available yet. It now detects the character creation and story subscreens and returns early. I'll put up a new release after pushing to Bitbucket. I don't just program Noxico... |
| Kawa |
Posted on 07-26-16, 06:15 pm in i cant edit noxico.ini
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 326/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Did you close the options window by clicking Save? Because Noxico would keep its own settings in memory while you edit the ones in the file, and clicking Save would put those right back as described, before closing. I don't just program Noxico... |
| Kawa |
Posted on 08-24-16, 09:03 am in Bagel description.
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 327/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I do believe it was, and you're welcome to supply a more correct line. As for a Russian localization... I don't think I should trust someone who just admitted to be bad at English to translate something that's in English ;) I don't just program Noxico... |
| Kawa |
Posted on 08-29-16, 10:31 pm in How do i have sex?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 328/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The INI file spells it out. %appdata%/noxico.ini, go for it.
I don't just program Noxico... |
| Kawa |
Posted on 03-30-17, 11:33 pm in Couple Ideas [good shit!]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 329/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
That's a nice post you got here. Would be great if someone were to go through every point you made. Roads and signs Recently I attempted to replace the "generate the whole world (sans dungeons) at startup" with a more Minecraft-like "generate boards when they're first called for", which didn't work out very well. I kept the code, but there were some really weird unforeseen hurdles. Anyway, with all locations known to the system (but not the player!) I could in fact add signs. Roads, not as likely. Not based on the dungeon tunneller at least. At best I might just draw lines from one node (known town location, semi-random junction) while drawing the world as a whole, before the boards (and thus towns) are generated. Signs are much easier (and thus more likely) to implement. Curveballs Ghost towns, monster towns, these things are technically already possible. A monster town would just be one with a non-default culture setting, and those are technically already generated in Seradevari. Ghost towns could be produced by a script -- pick a town, remove all the inhabitants, remove the ownership tokens from items, names from furniture like beds, maybe switch the type to Wild and add a monster stock list. Story-telling towns are also covered by scripts -- they can find empty boards and place a town of any desired culture. Followers Something I've pondered before. Mostly in the form of an affilation token for creatures. The player'd be team 0, hostiles would be team 1, townspeople 2... Team X attacks team Y, etc. This binds into the harem-building thing that's already planned, and what the town next to your house has a carpenter for -- to add new rooms to give your harem a living space. Members of your harem would be told to go with you, switching them to a special Followers team. Having your harem/posse go out to town is another puzzle entirely -- I've already attempted to have creatures other than the player be able to cross board edges, but I can always try again, and that kind of stuff is quite important if you want the kind of dynamics to allow basically this entirely paragraph! Afflictions Right now, the only afflictions are cursed items (can't unequip them) and transformatives. They make a horrible combination. As for STDs, and specifically what kind, I don't know. I'd rather Noxico be kinda fake-fantasy, hence the lack of actual magic and presence of firearms and spacecats. Refractory periods, though, I'm so on board with. Townspeople reactions I had a thing in place for random non-blocking reactions, but it was kinda underdeveloped and currently commented out. I'm gonna assume you meant blocking dialogue. Having them identify your clothes shouldn't be too hard considering the clothes can have tokens like "sexy". I like the reputation idea, too. Places of interest in town Very much agreed! Dynamics would be a nightmare and a half, but things like taverns, markets, shops and parks are technically just a matter of data right now. Cultural towns You're quite right. The culture system is supposed to cover things like culture-specific building styles and such, but it's not quite implemented to that degree. What it does have is culture-specific inhabitants. Biome-specific monsters Right now, the biome data lists monsters to encounter in each particular biome. One could add biome-specific variants, or specify these details in the biome data itself, theoretically. Creatures' clothing is already a thing in that clothing is applied from lootsets. Those can be filtered to various degrees, including the creature's type (closest-matching bodyplan more like), culture, gender, name, and ID. I could add a filter key for the biome right now and allow creatures wearing, but it's 1:14 in the night and I just wanna finish this long-ass post so instead I'mma add a comment in the relevant spot for tomorrow. There. Camping humanoids This would fall under the purview of team dynamics, I'd guess. I suppose you're right about the tags, and I too am not quite sure. I think dungeons copy their encounter stock from the surface? ...yes, yes it does. Perhaps an (optional?) second stock list in the biome data for underground? Hmm... Voyeurism Already considered. When I get the thing to make two NPC horndogs go at eachother, which I've already forced to happen once or twice, I'll have to make sure you can enjoy watching by standing close enough. The results should appear in the message area, non-blocking, like when you're involved. This would supposedly go both ways, with particularly shameless and/or excited passersby standing and masturbating to your shenanigans. ...I should maybe look into always shadowcasting "inside" tiles or sumth. Ability grading Already have the groundwork laid down from the start. Those starting perks you can pick? Most of them give you a level in one or two things like "sweet talking", "kissing", or "anal play". The intent here is to have the various interactions roll against the relevant skills, which can be very arbitrary, and get perfect by practice. This is right now only implemented for weapons. Futuristic shit The plan is to have the game appear like a fantasy, but turn out more like a weird fantasy-esque low-scifi. Hence the allusion to nuclear power in the story ticker. Where the demons came from, or rather what the nature of Seradevari is compared to Nox, is a mystery. The felin, as canon-migrated from my Firrhna Project, are where the scifi truly comes from, and I may add a scripted area with a crashed spaceship that brought them to Nox. They are the main reason there are rayguns in the game. The modern-day clothing is just to mess with the expectation of fantasy. And with that it's 1:33. Good night, good luck, and thank you. I don't just program Noxico... |
| Kawa |
Posted on 03-31-17, 09:18 am in Couple Ideas [good shit!]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 330/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
A'ight. The town generator (DungeonGenerator.cs, class TownGenerator) uses a random culture from the target board's primary biome. This should probably be changed. Also, it only applies to the inhabitants right now, not their structures. And yes, there are lootsets to determine who wears what:
The Seradevari are the demons, though many of them have naturalized to become Noxican. The white tiles are snow. Desert's more yellow than that. Hovering over a tile and seeing a one-line description is an excellent idea that I think is already sorta-kinda supported. The dungeon generator thing... I like it, but I've learned not to trust explanations that make it look easy. I don't just program Noxico... |
| Kawa |
Posted on 03-31-17, 03:24 pm in Couple Ideas [good shit!] (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 331/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The costume token is a leftover that isn't actually used. A final token in a lootset prevents more from applying, so for example the lootset for Urta (she of Corruption of Champions, included with permission) has one and that prevents more lootsets of the same type from being applied after it gives her an Urta-specific outfit. I should check if things still work out in the right order. It wasn't! Urta would spawn in either her own kit or a generic sundress, but no more! I also added biomes as a lootset filter, as described. I don't just program Noxico... |
| Kawa |
Posted on 03-31-17, 05:59 pm in Couple Ideas [good shit!]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 332/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I've considered dorf-style 3D early on. To be honest, I'm not sure, be it of the concept in general or if it's worth the no doubt impressive difficulty.
I don't just program Noxico... |
| Kawa |
Posted on 04-02-17, 05:51 am in Couple Ideas [good shit!]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 333/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Much like the tastiness of food, the more you say words like "basically" and "just", the harder it turns out to be. I'll consider the LoK forum, though.
I don't just program Noxico... |
| Kawa |
Posted on 04-03-17, 07:10 am in Couple Ideas [good shit!] (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 334/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
You can't have culture-specific shops yet and nothing is tailored to edit TML. More interestingly, those clothes are marked as the vendor's property. When you went and bought things from her, the game confused the clothes for her sales stock, which I think is not marked, and thus sold you items that are. A solution come to mind. 1. Sell only items marked as sellable. As such, add such a mark to all items generated for that purpose. 2. Remove sellable token when you buy something, put a sellable token back when you sell something. Edit: this is now implemented and tested. I don't just program Noxico... |
| Kawa |
Posted on 04-04-17, 10:24 am in Couple Ideas [good shit!]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 335/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
A matter of lootset filters, I'd figure.
I don't just program Noxico... |
| Kawa |
Posted on 06-06-17, 03:06 pm in Noxico chat?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 336/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Nope. There's no dedicated IRC channel, and I'm not gonna even consider the other three you mentioned until I'm absolutely forced to use 'em. There's just here, Tumblr, and Twitter. As for the bitbucket, every commit is autotweeted so you don't have to look at the bucket specifically.
I don't just program Noxico... |
| Kawa |
Posted on 06-06-17, 06:22 pm in Noxico chat?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 337/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
There's also Steam, I guess, which has its own live chat thing. I'm using it right now in fact.
I don't just program Noxico... |
| Kawa |
Posted on 06-07-17, 08:50 pm in Noxico chat?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 338/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
My Steam: http://steamcommunity.com/profiles/76561198115915426
I don't just program Noxico... |
| Kawa |
Posted on 05-20-18, 11:42 am in Can't find save folder.
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 339/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Also according to the INI, "vistasaves" set to true will make it "save to %USERPROFILE%\Saved Games on Windows Vista or higher."
I don't just program Noxico... |
| Kawa |
Posted on 10-06-18, 06:39 pm in Some dialogue lines that may fit into the game
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 340/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Well. I seem to have completely missed this post and now the image is gone.
I don't just program Noxico... |