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| Views: 692,176 | 06-28-21, 12:56 am | ||
| Kawa |
Posted on 09-02-13, 07:03 am in Development Postponed?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 287/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Not a necro if it's on the very top of the thread list. And I speak of my laptop's keyboard, a detail mentioned on the tumblr.
I don't just program Noxico... |
| Kawa |
Posted on 09-05-13, 10:57 am in Development Postponed?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 288/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
See, you can just replace the cap. Cannibalize one from another board, maybe. For me, I have to replace the entire board. Also, yours is a literal pain in the fingers.
I don't just program Noxico... |
| Kawa |
Posted on 09-11-13, 09:50 am in Development Postponed?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 283/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Good news everyone! The replacement part is finally here. I'll have it installed this weekend, probably Friday morning.
I don't just program Noxico... |
| Kawa |
Posted on 09-14-13, 09:18 am in Avatar problem? (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 284/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Possibly a permission problem left over from the move to another VPS. I can probably try and fix it, but you asked for a suggestion. So here's one: use a gravatar. Set one up for your address and then enable it on your board profile. Edit: ah yes, as I thought. Permission to save into img/avatars is denied. I've half a mind to just remove avatar uploads altogether and allow only none at all or a gravatar. I don't just program Noxico... |
| Kawa |
Posted on 09-14-13, 03:22 pm in Development Postponed?
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 285/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
And now, to celebrate the new laptop keyboard... Before ![]() After ![]() Not listed: the building style finally matches that of towns and such. I don't just program Noxico... |
| Kawa |
Posted on 09-17-13, 09:51 am in Scene help
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 286/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Very well. Let's see what we got.That's from the wiki. The page itself is somewhat outdated, but as you can see the format is identical to that of the now scrapped sex system so there's plenty of examples if you look around the board a bit. Here's basically everything in the base file that's not purely for testing purposes, with extra comments added:
THIS IS ALL MOSTLY IRRELEVANT TO WRITING THE ACTUAL DIALOGUES. Any format you're comfortable with will do, as long as the general structure fits. There's no need to write Javascript blocks -- mere comments will do, as if they're stage notes. You don't even have to bother with the [x:y] grammar tags. The above data could result in the following actual dialogue:
I don't just program Noxico... |
| Kawa |
Posted on 09-19-13, 12:56 pm in Scene help
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 287/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
And here's some pony dialogue as another example: https://bitbucket.org/Kawa/noxico/raw/a546f09010e465e876d13a5224b1f93e200391e5/mix/scenes/pony_scenesDlg.xml
I don't just program Noxico... |
| Kawa |
Posted on 09-23-13, 09:55 am in Strange Character Creation Issue (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 288/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Will look into this today, thank you for bringing it up. Update: Found the problem. I just generated a player slime with a chocolate-colored body mass and no further problems and will commit the change shortly. I don't just program Noxico... |
| Kawa |
Posted on 10-17-13, 10:12 am in What does a RL starter kit need? (for programmers)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 289/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I like it, even though I don't use Löve myself. Let's look at another such library, Rot.JS. What does that have to offer? According to Roguebasin: • A random number generator. Given that Javascript has its own RNG already, perhaps an alternative to the common LCG such as a Mersenne Twister? • Pathfinding, through Dijkstra mapping (Noxico does this) and A*. • String formatting and interpolation. • Simplex noise generation, probably also used by certain map generators. • Different kinds of dungeon generators, such as cellular (like Noxico's caves) and mazes. • Turn scheduling • Hex tile support I like your dice roll idea and may run with it. I don't just program Noxico... |
| Kawa |
Posted on 10-23-13, 02:26 pm in Crafting recipes
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 290/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Last night I've been working on a crafting system. It takes after Terraria more than Minecraft in that given certain items in your inventory it simply lists all the possible things you can make/do with those, no puzzling required. Right now, all it needs is a UI -- I tested it with direct method invokes. Recipes that I've used to test the system: • Coloring clothing, which involves meta-elements. Any item with a <code>dye</code> token can be applied to any <code>colored</code> item, consuming the dye and changing the color of the item. Will very likely survive up to 1.0. • Baseball Bat + Scrap Metal = Spiked Bat, consuming both source items and producing a new third. Ideas that require some more implementation work: • Enchanting a weapon to, for example, remove a curse. There's a "remove token" crafting reaction but it's not hooked up yet. If the enchantment is in a book, this would require checking for a specific child token and value. • Crafting an item using multiple copies of the same item. There's a definition for creating Leather Armor from two Leather Strips and a book on armorcrafting. • Allowing multiple definition tokens and excluding them, like in lootsets. That is, "weapon but not wood" as an ingredient. • Brewing potions using things like plants. Any ideas for specific recipes? I don't just program Noxico... |
| Kawa |
Posted on 10-26-13, 02:00 pm in The new sex system
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 291/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I worked on this last night, and just pushed the changes to the bucket. So I thought, I should take a moment to document what it's all about so far. First of all, the sex engine is driven by a token tree full of data, stored in sex.tml. As before, this should allow a certain degree of expansion. A single entry might look something like this:
Every choice must have a fromhere block and some effects. Limitations are optional and technically so are effects but that'd be silly. The only oneliner so far is Wait. Choices can have names too, as _n tokens. If those are missing, the ID is used instead, in Title Case. That is, "pin_down" is listed as "Pin Down" by default. There's also an optional time token that defaults to 1000, for reasons. The fromhere block lists the IDs of things you could do from here, obviously. So for example once you pin your partner down, you can kiss 'em or release 'em, but not pin them again. I'm not sure if the fromhere block will survive the next commit. Limitations are available in a few ways. A "yes" or "not" limitation checks if participant N has a token at the specific path or not. For example, "not: 0 havingsex/restrained" fails if the one doing the thing is restrained. There are a few specific limitations too such as the as yet unimplemented consent check -- because you're not gonna cuddle when it's not friendly -- and "hastits" which not only checks for the presence of a breastrow but also their size. More are planned. Effects are the best part, forming a small script engine. The roll command compares two values, be they direct floats, stat names, or skill levels, in any combination. The actor is left, the target is right. In the struggle example, it's your strength against theirs. The lose and win child tokens contain subscripts of their own. The message command token can handle three different points of view and randomization, picking the first perspective if you are the actor, second if you are the target, and third if you are merely watching two others go at it. If a perspective is missing, nothing is shown. Each $ has a chance of being picked, and there can be as many as you want in each perspective. Their contents are basically the same as in the dialogue engine with regards to [x:foo] tags. The break command breaks off the intercourse, removing the havingsex tokens so the next turn doesn't trigger the sex engine. The add and remove commands add or remove a token from participant N's havingsex token, optionally including a value. If the token to add already exists, it's merely updated. The add! and remove! variants work directly on the target character. There should be a more generic if command but I haven't coded that yet, and maybe some world-influencing commands, TF triggers maybe? Or just a jint command that takes a CDATA text block and executes it. I don't just program Noxico... |
| Kawa |
Posted on 11-02-13, 09:19 am in Crafting recipes
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 292/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
You'd be right. Thanks. <sub>But those weren't specific.</sub> I don't just program Noxico... |
| Kawa |
Posted on 11-14-13, 09:16 am in Bug issue with 0.1.2.1 Ranged weapon (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 293/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
This one is very unlikely to have been fixed by the changes between 0.1.2 and 0.1.3 so I'm going to fix it as soon as I finish breakfast. Update: I found the problem. That should be "y < 50". "x < 80" is for the East case. I don't just program Noxico... |
| Kawa |
Posted on 11-14-13, 09:33 am in Bug issue with 0.1.2.1 Entering dungeon (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 294/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Dungeons have been redone in 0.1.3 so this might be fixed already. Enemies are missing, I believe, because of unfinished data. I should investigate that, really. See if that's really the case. And if so, I should fix it. But first I'm going to fix ranged weapons. Update: that was indeed the cause of the missing enemies. I still have no idea why the dungeon generator did that, but now that I look more closely at the the stack trace you provided, I can say that StoneDungeonGenerator has been completely replaced in 0.1.3 and as such might not cause this particular problem any more. I don't just program Noxico... |
| Kawa |
Posted on 12-24-13, 12:02 pm in More randomized loot for equipment [coolbeans]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 295/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
That's certainly interesting. I doubt I'd use this in Noxico, but please do share your work as it is legitimately interesting.
I don't just program Noxico... |
| Kawa |
Posted on 12-25-13, 10:37 pm in More randomized loot for equipment [coolbeans]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 296/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Ah, Terraria syndrome. :lawl: I don't just program Noxico... |
| Kawa |
Posted on 12-27-13, 09:39 am in Broken item: fizzy white potion [resolved] (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 298/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I must've missed a spot. Fixing for a release along with the other two things... Edit: items are now skipped when disabled, instead of trying to censor them out of lootsets after the fact. This shouldn't break your saves. I don't just program Noxico... |
| Kawa |
Posted on 12-27-13, 09:47 am in Crash: Changeling eating bacon [resolved] (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 297/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Will reproduce and fix. Edit: as I thought, it's because quadrupeds and taurs have no hip tokens and all that fat goes right there. I don't just program Noxico... |
| Kawa |
Posted on 12-27-13, 10:07 am in Issue: Swim infinitely by traveling on borders [resolved]
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 299/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Added a check to PlaceDungeons that not only must all four surrounding tiles be nonsolid, they must not be water. Though the flooded dungeon idea is nice too, and there is a token characters can have to allow water breathing, you can't get that token yet so let's keep that idea for later. The swimming check is caused by how interboard travel places you just outside of the screen boundary, which makes IsWater return false by default. After that, interboard travel makes you take another step which causes the water to be detected. I've made IsWater and its ilk clip to correct coordinates instead to make it detect the water correctly. I don't just program Noxico... |
| Kawa |
Posted on 12-27-13, 10:03 pm in Issue: Dungeon Generation: Blocked paths
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 300/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I have an idea on how to fix that but it's pretty daunting.
I don't just program Noxico... |