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Posted on 05-14-13, 07:33 am in Missions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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And the files are in the right place? gamedir/data/missions/rothfale? It seems very unlikely, considering you must've extracted Chelsie's files before editing them...

I know the manifest is correct -- if there were but one listed file missing, the entire thing'd be skipped.

I don't just program Noxico...
Posted on 05-14-13, 01:10 pm in Missions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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The game wants a folder named "data". Would be better to change an entry in words.xml, assuming you're running a recent enough copy, cos that's faster to check.

I don't just program Noxico...
Posted on 05-15-13, 08:36 am in Missions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Figured it out. The spreader places everything in /data alright, but also gives each foo.mix file its own /data/foo[i]. When merging XML data, it'd see a Noxico.mix/bodyplans.xml, and a /data/Noxico/bodyplans.xml. The [i]effective file name is "Noxico/bodyplans.xml", which ends with but is not equal to the requested "bodyplans.xml" so it's considered an expansion instead of a replacement.

In my build, this would end up replacing each bodyplan as their IDs match. To me, it broke on words.xml because of its category elements. Took me a bit to figure out.

So here's an all-new build, executable only, that doesn't do that thing with the extra subdirectories. Remove the data directory, except for data/missions/rothfale, and try again.

Incidentally, big honking copy button.

I don't just program Noxico...
Posted on 05-16-13, 08:41 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Rings and potions are already randomized. A given item can specify that it's "random item #N" where N = 0⋯127. There are 256 of these options, half of them potions and the other rings. Randomized items have their data overwritten after loading them from XML.

Attributes, as in active effects instead of merely raising a stat by some amount, aren't in yet but planned. Haste and Slow were in but need to be redone to fit the new timing system. On the plus side, the new Haste could possibly stack. "Curse" at this time means it cannot be unequipped, but this will change.

Forceful transformations can already be done through JS by the OnUse and OnEquip handlers (<code><script for="equip"></code>). The strap-on uses OnEquip and OnUnequip to check the wearer's gender and add/remove a penis representing the strap-on, just as an example. Effects over time could be done, if I add a handler for that and some code to check if it's time. I'm thinking, have OnEquip set a timeout, and add an OnTimer block, all controlled by a token.

Extra actions are a bit of a problem because of reasons, but the stat bonuses are already a thing.

Identification is indeed already planned -- randomized items have a chance (depending on Cunning) of being identified.

I don't just program Noxico...
Posted on 05-16-13, 07:36 pm in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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http://noxico.tumblr.com/post/50575978625/timed-item-effects

I have no idea about the chance of a cursed item. Considering cursed status has to be redone anyway, it doesn't matter.

Unidentified items that are not rings or potions can be identified through book learning. For example, a book on exotic non-legendary weapons could be marked as "contains weapon knowledge". When you read that book, all the unidentified items with an "identify with weapon knowledge" token are identified, turning a curved sword into a scimitar, a samurai sword (which is a generalization) into a katana, and a long samurai sword into a tsurugi (which not many Westerners could tell is called that).

Potions are, again, identified on usage, but nothing stops them from being read about instead. Rings should be identifiable by using them, but that's not in yet.


I don't just program Noxico...
Posted on 05-16-13, 08:01 pm in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Posted by mazterlithWould you want me to think up specific artifacts, like divine artifacts? Say a mystical wreath/hourglass for Eternity, and ceremonial shears for death?
Any items at all are welcome, be they artifacts, weapons, potion/ring effect ideas, clothing, armor, toys...

I don't just program Noxico...
Posted on 05-17-13, 08:45 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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* Kawa renames the thread

Right here will do.

I don't just program Noxico...
Posted on 05-18-13, 08:47 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Posted by mazterlithDamage types:
Piercing and slashing. Not much there. However, one thing to watch out for: better swordsmanship comes from stance and your body mass, and not as much from arm strength as one might expect. Minimum arm strength to use the sword effectively, and any strength for sword blocks. Maces are almost exclusively strength based, but other types (like daggers) are almost exclusively dexterity, as minimum strength is paltry, but the blade is so short one must get close to fist length to use it appropriately.
Weapon effectiveness already is entirely based on skill. Right now, there are attack types -- punch, tear, strike, kick, stab, pierce, crush -- that are checked against the target's body type and later on armor and shields. Effectively, punching skin does 100% damage, punching rubber only 50%, but tearing rubber 200%. Slimes are at 75% from anything but crushing and kicking -- one is 200%, the other 78%. I can probably add a bit where the base damage from a crushing weapon depends on the strength stat...
Randomness makes the Madman happy. Strange items, items with no apparent use, and items that are overly complicated are said to be in his regime. Truly confusing and generally horrifying items are for more renegade followers.
<q>Swashed from the buckles of the rough'n tumble Bellyjape Seamen and offered atop the kingdom's last known wildly occurring pluffy dimplepillow to the resplendent 1st Rumbylumplewiffig of the Horsehorsehorse Administration, <b>the Cutlass of Zillywair</b>.</q> -- Andrew Hussie, as quoted in the in-game book <cite>On Legendary Bullshit</cite>.

I don't just program Noxico...
Posted on 05-18-13, 08:48 am in I may have asked this before. (revision 1)
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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You'd need to be staff for that, or patient. You can doublepost once every 24 hours.

Or I just give my opinion or something. That also works :)

I don't just program Noxico...
Posted on 05-22-13, 08:56 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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I like the brooch. Would be a nice challenge to implement.

I don't just program Noxico...
Posted on 05-25-13, 05:51 pm in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Guess what? I got the Timeless Brooch in.

I don't just program Noxico...
Posted on 05-26-13, 11:25 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Please, do keep going. Again, I could use more mundane items too -- clothing, weapons, foodstuffs, but not toys I guess...

I don't just program Noxico...
Posted on 05-27-13, 05:50 pm in Changelings and Slimes
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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In Noxico, any character can transform into another sort of creature, in small-ish steps. But there are two creatures in the game known to take bigger steps than average.

So I wrote this.

Basically it defines a "Copy" action, applies to another character on screen, and "Revert", applies to the changeling/slime itself. I'd like to request comments on this idea.

I don't just program Noxico...
Posted on 05-28-13, 08:57 am in mazterlith's Item Suggestions
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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I think you may be way overthinking this, listing all these different kinds of items like bracers, belts, and spaulders (what the fuck is a spaulder even?) when there's only so many different slots -- underpants, undershirt, shirt, pants, socks, jacket, cloak, shoes, hat, goggles, mask, and neck. Plus a varying number of hands and fingers to hold weapons, shields, and rings.

Where undershirts include things like bras and swimsuit tops, the neck slot refers to chokers and necklaces and such... and two meta-slots for clothes that take both (under)pants and (under)shirt slots, such as one-piece swimsuits and Sentai costumes.



So yeah. Settle down a bit. Look at the actual item list so far, perhaps. And there's some planned but commented-out stuff in the actual items.xml file. Meanwhile, I'll take a look at those links in return.

I don't just program Noxico...
Posted on 07-03-13, 08:59 am in Hello and....
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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This. Just... this. <3

I don't just program Noxico...
Posted on 07-20-13, 11:00 am in Scene help
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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That's very nice of you to offer, but I've decided to scrap the scene system with regards to sexual intercourse. That does mean it's still used for regular dialogue though, so if you're interested in that...

I don't just program Noxico...
Posted on 08-12-13, 04:45 pm in Scene help
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Same basic deal and format, but... you know, regular dialogue.

Like, you see a single female human, approach her, pick Talk, and a conversation begins that adjusts to the character being female, a human, and single, plus whatever the player is and for example how they feel about the player. One thing dialogue scenes don't need as much as sex scenes are adjustments of individual blocks to account for the speakers' physical forms -- there's little need to refer someone having a snakelike lower body and how that would physically combine with the other participant. And then there are factors like the character spoken to being a vendor of some type, or in the player's posse...

I don't just program Noxico...
Posted on 08-14-13, 10:02 am in Development Postponed?
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Oh man, how could you miss the joke opportunity! This thread could've been "Development Arrested"! Imagine the breadcrumbs:<blockquote>Main » Arrested Development » Development Arrested?</blockquote>But nooo...

As I wrote on the tumblr, I expect to get over this slump when my keyboard is fixed. Not having a down arrow sucks all the cocks.

Yes, the thing I was working on when I temporarily lost motivation was indeed the new sex system. Here's what I have so far:



Which is all handled by ActionList and the new SexManager. Yesterday when I tried to push myself into working, I tried to convert the structure up the top of that file into a separate data file, but that didn't work out right yet.

You can see in the screenshot that the status panel shows the actions chosen by both participants for now, instead of the planned prose snippets: I pinned down the target, who then waited. I kiss, they struggle. Struggling, as you can see in the .cs file, rolls their Strength against mine, and the target's pretty strong so every time the game decides to struggle, they win. There should probably be more possible actions. Also you can't walk away if you're pinned down somehow.

I don't just program Noxico...
Posted on 08-15-13, 10:21 am in Development Postponed?
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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I managed to convert the entire set so far to XML. Now to get SexManager to load it.

I don't just program Noxico...
Posted on 08-19-13, 01:42 pm in Development Postponed?
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
 

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Posted by CodexHalf of my keyboard is broken as well. hahaha so I feel your pain! (I can still use the keys, but they are either SUPER sensitive, or you need to PRESS DOWN HARD to get it to input)
You mean like when you try to run Noxico on a recent Mac?

I don't just program Noxico...
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