|
|||
| Views: 690,726 | 06-28-21, 12:31 am | ||
| Kawa |
Posted on 07-15-12, 06:09 pm in Character type suggestions?
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 3/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
For a playable character type, I need the following things, where applicable, for the Look function: * Facial descriptions, with variants for different skin types (skin, fur, rubber, scales, slime). Placeholders are the color of the skin and hair. Example: "[His] face is almost entirely equine in appearance, even having {0} fur." -- horse face with fur. * Ears, with variants for having hair and being bald. The single placeholder is a description of the hair, unavailable for the bald variant. Example: "[His] {0} is parted by a pair of cat ears." -- cat ears with hair. * Wings, with small and large variants. No placeholders. * Tails, with placeholders for skin color, hair color, butt description, and tentacle tips. Example: "A thick tentacle extends from [his] {2}, ending in a {3}." — obvious. * Legs, no placeholders. For a bodytype (making it a possible encounter, and allowing automorphs), a prose description will do. For a unique NPC, which can have custom Look descriptions, write that description as it should appear. I don't just program Noxico... |
| Kawa |
Posted on 08-09-12, 04:03 pm in First run / first impressions [resolved]
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 7/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Thanks for the heads up, jAvel. I'll look into all of these things tonight. And yes, > is a dungeon entrance. They're not at all done yet so you didn't miss very much. Also, cabinets are totes interactive in the latest commit. I don't just program Noxico... |
| Kawa |
Posted on 08-10-12, 03:21 pm in First run / first impressions [resolved]
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 9/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
This has had an extra check added to it. It now wastes only one turn in bumping against the wall. I could make it waste no turns but this might open the opportunity of finding secret passages. Why this specific setup is a good thing with regards to secret passages I might explain at some later time on Tumblr. I suppose I could just prevent the dropping of items for the player. It's not like you get to go back and pick 'em up, right? Cursor.Point() didn't know what a Container was yet. Now it knows. I assumed you'd also refer to the tables and chairs, so I made building templates capable of specifying a name and description for their custom junk. Null tokens. This has been now fixed. I don't just program Noxico... |
| Kawa |
Posted on 08-15-12, 12:18 pm in So is this...?
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 10/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Please, write away. There's a lot of technical information on the scene system on the wiki, but here's the short of it. A given block of text can be filtered to apply only to certain characters (or combinations thereof), and links to other blocks of text. As a practical example, here's part of something I wrote:
This is pretty generic, as the filters on "Start" imply. Another starting scene could be more specific, being written to account for things like snake tails that the top can wrap around the bottom. The game'll then pick out the block with the requested name that matches the most filters, so if it checks the snake tail version of "Start" before the generic one above, it might fail because the top (usually the player) doesn't have a snake tail, and so ends up using the more generic version. Individual blocks shouldn't have too large an amount of text. I don't just program Noxico... |
| Kawa |
Posted on 08-15-12, 12:22 pm in Yea.. About your Sizes.
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 11/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
The game uses centimeters because the metric system makes sense. I'd suggest you do the same in discussions about it.
I don't just program Noxico... |
| Kawa |
Posted on 08-16-12, 04:42 pm in Town Generator Spawning Me in Water? [outdated]
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 12/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Hi Nvos. And... eh... whoops, I guess? ^^;;;
I don't just program Noxico... |
| Kawa |
Posted on 08-16-12, 04:46 pm in Nvos's Writing Thread
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 13/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Here's something you could do. You might notice in that set of screenshots I posted on the Tumblr earlier that I was testing with a female player character? I would like female on female, and/or Felinoid on human variations, both ways. Your choice.
I don't just program Noxico... |
| Kawa |
Posted on 08-16-12, 04:50 pm in rpg maker 2000 like characters and pregnancy
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 14/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I am totes gonna add a filter that turns "rouge" into "rogue" you guys. Pregnancies are something to consider, and the presence of a fertility token certainly implies things, but it's not a thing that's coded yet. As for graphics, I can't see this happening. If only because hugely variable sizes of certain body parts would require each piece of clothing to be drawn several times over! Have you tried Looking at yourself? Also it's not ASCII it's Unicode :) I don't just program Noxico... |
| Kawa |
Posted on 08-16-12, 04:54 pm in So is this...?
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 15/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Any creature on the Reference page that is not marked as "beast" can potentially have sex. That's basically the first 11 entries under "creatures", and all of the entries under "unique characters". Your example of a male Vulpine raping a female Imp could be a good start to show if your displayname is accurate, but perhaps you should change that to a Goblin instead of an Imp because, as the reference shows, Imps are exclusively male and Goblins exclusively female. Posting scripts here is perfectly okay. I don't just program Noxico... |
| Kawa |
Posted on 08-17-12, 06:52 pm in town editor... [outdated]
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 16/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Yeah, the whole exits leading into water thing. Something to work out. If you have a hex editor and the smarts to use it you can move yourself into the cute girl's house ;) I don't just program Noxico... |
| Kawa |
Posted on 08-17-12, 06:55 pm in Character type suggestions?
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 17/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I really don't think that's the kind of suggestion I was angling for. But let's take your post at face value. Cat face, ears, and legs are already in, as I'm sure you've noticed, as are the spear-tipped demon tail and cat tail. There's no "childlike" modifier, though. The only thing I can really use from your post is the row of spines. So it's not a total loss :) I don't just program Noxico... |
| Kawa |
Posted on 08-17-12, 07:05 pm in So is this...?
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 18/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
There's a goblin on my tumblr: http://24.media.tumblr.com/tumblr_m8lptcWcNm1r6u8kto1_500.jpg Basically, like that. Tiny little motherfuckers with a bad case of priapism. As for how to write, you might want to take a cue from Nvox. I don't just program Noxico... |
| Kawa |
Posted on 08-17-12, 08:23 pm in Achievements
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 19/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I wrote my own achievement system, with an online profile viewer to go with it, and can at any time I want add achievement support to Noxico. But what sort of achievements should it have, if any? You can see most of the achievements I have in mind on my profile, through the link above, though that doesn't describe how to get them, so here they are: The bear achievements refer to the fact that the guy who suggested the Ursidae means for them to be rather... frigid, for the record, and I'm I don't just program Noxico... |
| Kawa |
Posted on 08-20-12, 07:10 am in game crashes when entering dungeon
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 21/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
What about this build? For best test results, use a new world. I'll remove the file up there when the next official build is released -- it's only there because it's stupid to assume everybody can use the source code. I don't just program Noxico... |
| Kawa |
Posted on 08-20-12, 08:01 pm in a few questions
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 22/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
1. Nothing yet. 2. Those, and in other biomes there's snakes naga and jellies. 3. You're doing it right. The problem is a lack of scenes. Latest build on the repo has some less obviously development-only material. I don't just program Noxico... |
| Kawa |
Posted on 08-21-12, 06:12 pm in Chelsie Character Development
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 23/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
As a means to further develop Chelsie the Cun␈␈heetah as a character, let’s play a little game. <img src="http://helmet.kafuka.org/_thepile/images/3/33/ChelsiePortrait.png" width="256" /> You submit all sorts of questions, as answers to this post, addressed to Chelsie, and I’ll answer the lot in a new post later on. The trick is that it’ll force me to think about how to answer questions that I did not come up with myself. Maybe afterwards that wiki page I linked to will be a bit larger. So, what’ll it be? Most anything goes, so what would you like to ask Chelsie? I don't just program Noxico... |
| Kawa |
Posted on 08-22-12, 12:05 pm in game crashes when entering dungeon
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 24/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I too use Home Premium 64-bit, and I find it funny how you seem to get to the character creation screen at all. Here, let me copy-paste from the tumblr.So yeah, funny how it fails in yet another way for you. I don't just program Noxico... |
| Kawa |
Posted on 08-24-12, 04:38 pm in game crashes when entering dungeon
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 25/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
Hmmyeahokay that is not at all complete. You see, there is another way to run it. Portable mode. The lack of a file named "portable" in this archive, and equal lack of a Saves or even Screenshots directory, tels me that this is not a complete dump. In other words, I'm missing %appdata%\..\..\Saved Games\Noxico. If I were to run any of these three files right now, they'd use my savegames. Which won't work because the recently implemented "reuse a world you died in" feature changed the format a bit. I don't just program Noxico... |
| Kawa |
Posted on 08-24-12, 06:23 pm in Weird Problems
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 26/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
I already explained why you can't rape peeps on Fen's board so I won't do that dance all over again. Now, you do give more information in this post than you did on Fen's board earlier, so I'm gonna start this thing up and check containers after a restart. ...nope, still nothing wrong with the wardrobes still. And again, http://helmet.kafuka.org/thepile/Noxico_tutorial I don't just program Noxico... |
| Kawa |
Posted on 08-25-12, 10:34 am in Yea.. About your Sizes.
|
|
<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 27/344 Since: 06-08-12 Last post: 665 days Last view: 205 days |
That's the nice thing about how this game is set up. I can... "correct" any weird measurements without mucking in the code. But that's just theory. In practice, there's this line in the human bodyplan: "tallness: roll 1d50+150" That means they are at least 150 centimeters, or 1½ meter tall, plus up to 50 centimeters. That is, humans range from 1.5 to 2.0 meters. I'm pretty fuckin' tall myself. Naga have "tallness: roll 1d20+160", which means they range from 1.6 to 1.8 meters. That's one half of the coin. The other is that my human totally is reported as 1 meter tall. My best bet would be a bug that appeared when I adjusted the method that writes it out like that. According to Hex Workshop, my guy's tallness is 167 cm. Now that I have something to work with, let's start the day with a nice little bugfix, no? I don't just program Noxico... |