Paragon/Renegade meters! Oh no!
Regular, random NPCs get these too, to influence their dialogue and such.
Paragon/Renegade meters! Oh no!
Regular, random NPCs get these too, to influence their dialogue and such.
New feature time!
Each BoardChar
now has a few scripts:
OnTick
OnLoad
OnPlayerBump
OnHurt
OnPathFinish
In this test, we pick out a BoardChar
on load and give them two scripts:
OnPlayerBump
if (!this.Character.HasToken("hiding")) { corner("Eep!"); this.MoveTo(1, 1, "hide"); } else message("Please stop following and touching me...");
OnPathFinish
if (target == "hide") this.Character.AddToken("hiding");
The result can be seen in the photoset up top. The victim is the black felinoid just down the center.
It’s called being creative. Also, trying to user friendly.
One tick later, I pushed her out of her bed and got in there myself. She woke up where I left her the following morning, none the wiser.
Something I’ve been working on today.