debug mode

Robin_Gravel There's a debug mode in template?

And how to activate it?

Robin Gravel
AGI1122 Press both shift keys and hold them. Then while holding them press the minus key on the number pad. That will open debug mode.
Robin_Gravel Thanks Chris.

Now. There is a way to teleport from room to room like tp in agi?

Robin Gravel
Joe Go into Main.sc. Look for something like: (instance public Template of Game

Go to the handleEvent method and add something like:

(if(Said('go/room'))
= roomnum GetNumber("Enter room number:")
(if(= roomnum 1 or = roomnum 800)
(self:newRoom(roomnum))
)
)

And add (var roomnum) under the (method (handleEvent pEvent) line.
Joe Scratch the code I gave you. It was from my game. Just do:

(if(Said('go/room'))
= roomnum GetNumber("Enter room number:")
(self:newRoom(roomnum))
)
Robin_Gravel The teleporter is not enclosed in debug mode like agi interpreter?

Thanks Joe. I'll look for it.

Robin Gravel
AGI1122 The debug mode doesn't have those things... but I do think you can telport by altering a certain variable in the debug mode.
Robert Eric Yes. In debug mode, hit the 'g' button, them type 16. After that, you can type in the room number you want to teleport to. Once you close the debug window, you will go to the room.
Robin_Gravel Thanks Robert

It works.

Robin Gravel