Global Said() statements

Joe If I wanted to make the game respond to a word or sentence throughout every room, which script should I look in to add the (if(Said())?
Brian_Provinciano To make global said statements, simply put them in the MAIN.SC's game instance's handleEvent() method.

I'm actually writing an article on that for Volume II of the tutorial, stay tuned ;)
Joe Volume two? :D You da man, Brian!
AGI1122 Yippee part 2. :)