O.k. for about the last eight months I have been working on SB AdventurePants on one computer (my slowest, 150Mhz), and today I put the game on another computer(my fastest, 2.4Ghz) and, WOW did it fly through my changestate cycles. My intro animations were well finished before the theme song had barely even began.|
While I realise that to some degree this may be somewhat unavoidable, but I am now thinking I should add cue points to the song and then use those to trigger public procedures (that are the animations) and that should help to keep the Intro in relative real time.
So I've opened SoundBox added let's say cue point 1, 2
Does anybody know how to use the cue points?
-- if when cue point 1 do procedure1
-- if when cue point 2 dispose procedure1 do procedure2
i wonder, you said that the changestate cycles went by too quickly after the switch...instead of cycles could you use seconds? just a thought...|
and i only offered that idea because i dont know the answers to your real questions :P