Time issue

gennadiy Is it possible to add time to your game, like you have 5 minutes to complete the quest or sth?, so what I mean is that time counts from 5 minutes to zero and when it reaches zero then the quest or mission is failed? ???
Brian_Provinciano Yes, you can look in the docs at the time variables. As well, you can look in such games as Space Quest for how it's done.
rwfromxenon For a timer counting down, try something like this. This code is buggy, because I have no reference right now.


if(v12 == 0){ // where v12 is minutes
v30 = 5; // where 5 is the time you want to count down from
}

if(v11 >= 1){ //v11 is seconds
v31--; //minuses 1 every second.
}

if(v31 == 0){
v30--; //takes one minute
v31 = 60; //sets the seconds back to 60.
}

if(v30 == 0){ // if the minutes are zero
print("THE END");
}

You could also try,


if(v12 == 5){
print("THE END");
}
Sami_Tervo Here's lil modification of timecode from my own project.

if(f5){
load.pic(v0);
draw.pic(v0);
discard.pic(v0);
show.pic();

reset(f40);
reset(f41);
v40 = 0;
v41 = 0;

v42 = 5; // Time left (minutes)
v43 = 0; // Time left (seconds)
}
// Minutes
if(v12 != v40){
v40 = v12;
set(f40);
}
if(f40){
v41--;
v43 = 60;
}
reset(f40);

// Seconds
if(v11 != v42){
v42 = v11;
set(f41);
}
if(f41){
v43--;
}
reset(f41);

display(24,2," Time remaining [ %v41:%v43 ] ");

if(v41 == 0 && v43 == 0){print("You ran out of time!");}

return();