can i have a logic so that after a view will talk like (talk to apple) and after its done talking it will be gone?????|
I really need help with this one i need this to go on in my game[color=Red][/color]
I'm not 100% sure what you're asking...|
but if you want the apple to dissapear after to talk to it you simply do this
#define appletalked_to f153
reset(appletalked_to) // do this in the intro so that you will be able to talk to the apple.
in your logic:
print("howdy, i'm apple macintosh, now I'm leaving');
erase(o1); //erase the apple
that's how I would do it.
|blork||No offence, but if your grammar is that bad, your game's probably going to suck. Maybe you should get someone who knows english a bit more to help you with your game.|
I just love your attitude there matey.
Yeah, well, I think most of us are tired of playing games where look isn't even understood. It's rude, it's critisism. I'm not going to try and be polite about it. It's better to say what you feel, because then you'll be listened to. And I feel if someone who doesn't really understand english makes a game nobody will be able to play it. |
Jeremy, if you want help, I'd be more than willing. Just post a message.
This is an interresting point here. If no one is interresting about games with low grammars quality. It may prevent me to finish Naturette II in .... english.
Naturette II is my first SCI game in progress.
I played many agi homebrew games. No one has a very bad