I am really inspired to make a game somewhat just like Hero's Quest I

Bruno It's like my ultimate dream to make a game like that. The Vintage Sierra classic series, Quest for Glory, or Hero's Quest has eluded me about how they do it. Now I get the program and I have all these great ideas, but gosh... I really dunno where to start. I need a lot of help. I want to be able to make the different hero classes, but I'll change that later. I haven't really done anything accpet chapters 1-10 in the tutorial. I have messed around a lot with it, but I really dunno where to start. How did Sierra make Hero's Quest I? Did they start off with a blank template? I really need help people. Please.
Thanks,
Bruno
Robin_Gravel Hi Bruno

Before to make serious games, you should follow a tutorial to learn how the sci works. Or else you're going to give up at the begining.

SCI is hard to master but once mastered, you can make everything with SCI.

You'll find some tutorials at:
http://www.bripro.com/

Robin Gravel
Bruno I did. I read the whole thing.
Brian_Provinciano
Bruno wrote:

I did. I read the whole thing.


All Sierra games started off with a template similar to the one included with SCI Studio and then built upon it. The QFG base isn't much different from the standard SCI game base. For example, multiple characters and such could simply be implemented with three ego instances, and switching variable "gEgo" to point to different ones each change of character.

My decompiler is quite good right now, but simply taking the QFG code from the original game takes the fun out of it. It would be very easy to implement it yourself.
Eigen You should start with some shorter game to get you used to SCI. Few rooms, some inventory objects. So you get the basic idea how the classes, instances and other stuff works.



-Eigen
Bruno
Brian Provinciano wrote:

Bruno wrote:

I did. I read the whole thing.


All Sierra games started off with a template similar to the one included with SCI Studio and then built upon it. The QFG base isn't much different from the standard SCI game base. For example, multiple characters and such could simply be implemented with three ego instances, and switching variable "gEgo" to point to different ones each change of character.

My decompiler is quite good right now, but simply taking the QFG code from the original game takes the fun out of it. It would be very easy to implement it yourself.


Whoa. Thanks for the help but, that's like giberish what you just said there. I get the multi egos. I'll start with something small. But like, how do I add another view resource? When I do it says to open the file. I don't have the file to open! Help!
cloudee1
Bruno wrote:

Hero's Quest: Bruno's Slice. . . the Wizard, Fighter, Or Thief. . . a human, an elf, an orc, a minituar, a gnome, dwarf, or rakash. . . This took an increadable amount of time to make.


????
what have you made
????