I've decided to revive my game from its current dead, cold, abandoned status. Jen's Quest is again in development. Expect a new demo soon (I promise it will be within the next hundred billion years), with almost everything improved from that pretty crappy demo I released a couple years ago. At the moment, I'm going through the stuff in the original demo and making it not suck, but when I'm done with that, I plan to add a little more to the thing so that you can get more of a feel for what the real game will be like. When I've done that, I'll release the new demo.|
The changes I've made over the old demo so far:
- Vastly improved backgrounds in Jen's dorm room, the dorm hallway, the room you get to after the warehouse, and the room right above that one. The rest of the rooms in the demo I still have to do.
- Vastly improved characters who aren't oversized
- Vastly improved proportions...Jennifer is no longer three feet taller than the door to her room
- Better animations...especially the way Jennifer walks (I actually made this change before abandoning the game, but no demo was released with that change...same thing on a couple of the improved backgrounds)
- Working doors
- Improved word recognition
- Ability to carry out conversation with Charles (the guy wearing brown in the brown shop)...for example, "ask about charles" prompts Charles to start talking about himself..."ask about tony" will get him to start telling you some of what he knows about Tony, etc.
Do note, though, that while the first demo could pass as a G or PG-rated game, the second will not. Particularly in tense situations, Jennifer has a tendency to sometimes curse at the player if they are telling her to do things that she doesn't think will help.
Look for it.
|AGI1122||I remember playing this demo it was cool how you could tranform. It kind of mislead me though I was thinking you could transform into things like dragons or tigers or things like that. Well anyway good luck on the game.|
I don't know if you remember me, but I remember your comprehensive AGI website awhile back. It's good to hear that you picked up with Jen's Quest again. This was one of the games I looked forward to more. Please keep it up and I will try to keep it up with my game.
I admit I've been on a certain hiatus from my game. Film school absolutely kills me, but I still have the creative interest for Dave's Quest. It's still just going to be a long time coming.
Anyway, keep up the work with Jen's Quest. Let me know if I can help you in some way.
Yeah, I remember you, and I remember Dave's Quest pretty well (it's been a long time since I've played any of the fan-made AGI stuff, though...I lost most of my AGI demos when I got my new computer last year). That's the game where you're trying to avoid going the way of the dodo, right? :) That was one I was looking forward to. Glad to hear you're still working on it.
Unfortunately, AGI Online was probably one of the things that led to my abandoning my game originally, because I just got to be spending too much time on AGI. I can't promise that progress is going to be fast on my game, but it was always something I did want to eventually go back and finish. I'm going to try to work it in with life a little better this time around so it doesn't just become a drain on my time.
See you around,
That's cool that you are going to work on the game again. In the past few weeks since I found these pages I have been randomly trying out the fanmade games when I have free time. I haven't even played half the games I came across yet, but of the ones I did play yours is one of the few that seem to have potential. |
Keep up the good work.