Ok. I am working on a new game called Battle Wounds. (I may change the name, I don't know yet.) The game will (obviously) be made in AGI, and will be an RPG game. |
The story will be: You were a poor, homeless child, with no known family. You were living on the streets, trying to steal food to keep yourself out of deaths reach. You also tried to steal from people, for money, and was constantly getting into fights with them. One stormy day, a man was walking by, and saw you there, homeless. He approached you, and told you he had seen you fight before. He asked if you wanted to come and live with him, and he would train you to fight. He raised you and was like a father.
10 years later: Your trainer entered the world fighting competition. He came in first place. The 2nd place person, killed your master a few days later. You now vow to kill that person.
The game will feature its own battle system. Im not sure yet, but like Insert will be to strike high, and delete to strike low. You will have to complete different tasks in order to proceed in the game. Each time you complete a task, you will learn a new spell (like Sergui's Destiny) but the spell cannot be used in battle. It will just be to complete other tasks.
I am still deciding on everything else. Give me your thoughts and suggestions please.
That sounds like a really promising game! I like the idea of making it an RPG and with learning new things along the way. One remark about the story: It sounds good so far, but I don't know how believable it is if the master is still fighting in this big competition. It depends on how you describe the character in the game, but this way it seems a little odd to me - but that may just me being to un-imaginative ;). An alternative suggestion would be to make it something like the master is giving his last fight before retirement or so (more symbolically) and is killed by the greatest opponent of the main character (because he knew the master was one of the best trainers).|
Otherwise that sounds really great, I can't wait to see more of this :D.
But why not have your character learn new fighting techniques? If battles are a prominent part of the game, new techniques will provide more variety and possibly different strategic considerations.
|Eero R||Sounds interesting... ;)|
Why make a new battle system when there's a powerful one at your disposal?|
Anyways, sounds pretty cool.
theres already a system out? well i want to test my skills and try and make my own.|
the game isnt going to be full of fights. i mean there will be some (maybe a lot) but your main objective is to get to the killers castle and kill him, and to do that, you need to complete different tasks along the way. like maybe you will be traveling there, there will be a tall hill, and you will have to have learn't the levitate spell (which would be from a previous task) to go over it.
im not sure yet either, but you may pass through different villages along the way, and be able to buy new weapons.
im also thinking about changing the title to the sword of fate, but im not sure. i might make a different game like that. i like the sword of fate as a better name, but im not sure if i will change it yet.
keep the ideas coming! ;D
(also, i will most likely be needing logic help ::) so if anyone would be willing to help me with some logic bugs i will have, let me know. i will post here on the board if i cant figure out some of them though.)
and one more thing: do you like the sounds of this battle system? or maybe i should change it a different way?
let me just post the idea i have on how to make the system to see if there is an easier way i could make it. this is the way i was planning on making it:|
at the beginning of the logic for the system (logic 200) it will have the keys. so if this button is pressed have the character do this, and other stuff. each time you encounter an enemy in the game, it will set a flag for that ememy (a different flag for each enemy) and load logic 200. logic 200 will check to see if the flag is loaded, and if it is, it will load the background, character(s), etc. desired. then it will reset the flag when the fight is over. it will do this each time you fight an enemy.
i thought this would be easiest, because when the flag is loaded for the person your fighting, i can tell it what picture and character to load if that flag is set in logic 200.
tell me if you think this is a good idea.
I JUST GOT A MAGNIFICANT IDEA!!!|
how about if you could do different things. in the opening screen, you could select what you want to do.
there would be the game, and then maybe practice mode (where you go right into a battle), or...........................2 player battle!!! wouldnt this be cool if you could fight with your friend in and agi rpg? let me know.
|Corby||I like Sword of Fate better. :)|
Sounds like a good idea...
wow. you guys seem excited! ;D|
so far in my thoughts, i will have the main game, practice, 2 player battle, and exit for the menu which will be the first or second screen. give me any ideas you have still please.
That's great! Go ahead and do the whole combat engine with single player + player vs player. That should be the most technically difficult part. Once that works well, you can write the story and such for your game. Then we can all help you integrate the fight sequences into your story. It should be easier if you divide your tasks like this. |
Personally, I'm excited to see RPG-type pvp combat, as this is an idea that I've wanted to see for a long time.
Wouldn't it be better to use a variable for checking which enemy it is?|
v100 == 0 => No Battle
v100 == 1 => Blue Jelly
v100 == 2 => Imp
v100 == 3 => Gnome
v100 == 4 => Thief
This'll safe a lot of flags, since you've only got 255 flags with two states and you've got 255 variables with 256 states. Save the flags for the game itself.
For the rest: I agree with Andrew. It'll be nice to see an RPG-style pvp combat. If you need any help on coding, just give a word.
|Joey||k thanks guys.|
|Zero2003||Cant wait to see the game Joey!!!!! 8)|