Hey guys, I'm trying to hide my Ego from the screen while I'm playing an animation (i'm talkin about my game here, not "my" ego! :P)|
I do something like:
The animation 'theThing' contains my Ego doing something, so I need my actual Ego to disappear for the duration of the animation otherwise it seems that there are two Ego's. And of course I have all of this placed in my Roomscript instance, along with my other 'Said' lines.
When playing the game I get a 'bad spec' message come up on my screen.
Any suggestions (or criticisms? hehe)
Here, try this:|
But I'm not really sure when I was adding the word what type of word is "thingymabob". That might have something to do with that too. But this code seems to work.
Isn't that pretty much the same as the code I posted? ::)|
By thingymabob I just meant a variable, I can't remember what I put in for 'use/whatever'. I thought 'send gEgo:hide()' should work. Hmmm, the error must be somewhere else.
BTW thankyou for always being ready to help out Eigen :)
|AGI1122||Nope that isn't the same code as you posted before, 1 of the parenthesis is in a different place.|
|Wilco23||Ahhhhh! I see! I'll give that a shot, I didn't think to put the 'send gEgo:hide()' statment outside of the init() method. Thanks, I hope it works!|
|Wilco23||Also can't figure out how to show() my ego - after the animation has stopped. I want to do an if(said statement and then the animation to play, hide ego, wait until animation ends, show ego. I tried a case statement within an if statement but this doesn't seem to work. Anyone know how I can do this?|