Allright, so I gots me a script disassembler thingy, SCI Studio and a game with a really neat-a$$ trick, like PQ2's computer for example.|
Now, the question is...how did Brian rewrite those scripts?
|AGI1122||He had to translate the disasembled source into SCI code.|
|Pikachu14||Obvious. But how?|
|Joe||He learned how byte-code worked, and the format of the script-files.|
Could I do it? There's some great shit out there, just waiting to be rewritten...|
Things that pop up right now:
PQ2's computer system (maybe a bit more dos-like)
LSL3's Log ride and SQ1's Skimmer
|Joe||Just go here: http://freesci.linuxgames.com|
Yes, you need to learn byte code and how SCI scripts fully work (ie. about their segments, what everything does, etc.).|
If you know any Assembly language, you should be able to pick it up quickly. You can also see how my compiler works from it's source code.
|mr-t||Sounds... hard? :-\|
|Pikachu14||Blerk! I want a converter... :'(|
|AGI1122||Brian isn't going to write one for us, if Sierra's programmers could do it, then we could too, we don't need to look/copy/steal their source to do it.|
Guess you're right, but my computer screen thingy didn't work out.|
Another thing that would be cool:
Larry's age check.
|AGI1122||Again I shall say we don't need Sierra's source we can write our own... you just have to be creative. :)|
* goes think in a corner *|
* one week later *