Inventory Objects...Help-Newbie

Keith How do you add more than one inventory object? I'm working off the template and have no clue how to do it. I'm using v255....I'm clueless!

Here is how my test room looks:
// ****************************************************************************
//
// Logic 3: Second Room
//
// ****************************************************************************

#include "defines.txt"
#define rose o3
#define candy o4

if (new_room) {
load.pic(room_no);
draw.pic(room_no);
discard.pic(room_no);
set.horizon(37);

animate.obj(rose);
load.view(3);
set.view(rose,3);
set.loop(rose,0);
set.cel(rose,0);
position(rose,58,125);
set.priority(rose,11);
ignore.objs(rose);
stop.cycling(rose);
v255 = 3;
if (obj.in.room("rose",v255)) { draw(rose); }

animate.obj(candy);
load.view(4);
set.view(candy,4);
set.loop(candy,0);
set.cel(candy,0);
position(candy,60,150);
set.priority(candy,11);
ignore.objs(candy);
stop.cycling(candy);
if (obj.in.room("candy box",v255)) { draw(candy); }





if (prev_room_no == 2) {
position(ego,76,162);
set.loop(ego,3);
}

draw(ego);
show.pic();
}

if (said("look")) {
print("This is an empty room.");
}

if (said("get","rose")) {
v255 = 3;
if (obj.in.room("rose",v255)) {
if (posn(ego,54,127,60,127)) {
print("Ok.");
erase(rose);
get("rose");
}
else {
print("You're not close enough.");
}
}
else {
reset(input_parsed);
}
}

if (said("look","rose")) {
v255 = 3;
if (obj.in.room("rose",v255)) {
print("There is a long-stem rose on the counter.");
}
else {
reset(input_parsed);
}
}

if (said("get","candy")) {
v255 = 3;
if (obj.in.room("candy box",v255)) {
if (posn(ego,54,127,60,127)) {
print("Ok.");
erase(candy);
get("candy box");
}
else {
print("You're not close enough.");
}
}
else {
reset(input_parsed);
}
}

if (said("look","candy")) {
v255 = 3;
if (obj.in.room("candy box",v255)) {
print("There is a box of candies on the floor.");
}
else {
reset(input_parsed);
}
}


if (ego_edge_code == bottom_edge) {
new.room(2);
}

return();
Andrew_Baker Refer to the previous thread HELP! PLEASE! HELP! It discusses your problem.