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Palette Cycling in Space Quest 4

It’s a followup.

Here’s Roger falling through the chronostream in the introduction:

And here’s the EGA release’s take on that shot:

I immediately thought, of course, the EGA release wouldn’t support palette cycling effects. That’s the official EGA release, with an ega320.drvnot the later ones with ega640.drv. Totally different.

But what if I were to make SQ4 VGA use ega640.drv? What would happen? Would the background remain static?

Keeping the answer under the fold for all you epileptic viewers out there.

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