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emulator efficiency 
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Joined: Sat 15 Aug 2009, 07:35:02

Posts: 77
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Post Re: emulator efficiency
Exophase wrote:
creaothceann wrote:
ZSNES is fast because it ignores emulation details that cannot be ignored. Adding them back in would make it slow again.


Emulator accuracy vs performance is not a zero-sum game. Please don't imply this, it makes people think that the people who spend a ton of time trying to make emulators faster are just finding ways to make it less accurate.

Actually any non zero-sum game, can be portrayed as a zero-sum game by addition of of a storage of components such as a stack. not very useful, but yes, if you meant that it isn't a game according to game theory, well I'm rather noobish with game theory but it might be so.
CaptainJistuce wrote:
SoraK05 wrote:
... being lighter on your hardware for wearing...

Integrated circuits are not like mechanical devices. They do not "wear" with use.

Actually they do, but in most cases by many orders of magnitude lower than by time and entropy, exceptions for non-standard operation (as mentioned temperature and voltage, but those aren't relevant in normal operation of anything) and flash memory.

Lastly there is the possibility of doing calculations with the motherboard by magnetic logic, but that is silly, hard to predict (as a motherboard has other purposes than being a magnetic logic circuit) and slow compared to 1960s mainframes. In actuality a motherboard is a mechanical fixture for components and a connector which tries to eliminate magnetic interference between wires (which is the cause of two of the reasons why you wouldn't use it to calculate anything).

Lastly, the beginning of the thread was more enjoyable because of the higher macro per post ratio.

/Zorbeltuss


Mon 23 Jun 2014, 15:57:58
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Joined: Sat 18 Apr 2009, 16:06:52

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Post Re: emulator efficiency
Zorbeltuss wrote:
Actually any non zero-sum game, can be portrayed as a zero-sum game by addition of of a storage of components such as a stack. not very useful, but yes, if you meant that it isn't a game according to game theory, well I'm rather noobish with game theory but it might be so.


I don't want to get heavily into semantics or metaphors with this, I don't know anything about game theory either. What I meant with that comment is that there are elements of emulator design that influence performance outside of lack of accuracy and vice-versa.


Mon 23 Jun 2014, 16:31:02
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