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Main » Emulation » bsnes v112 released (run-ahead added)
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Posted on 19-11-08, 02:26 am (revision 1)

Post: #143 of 144
Since: 10-29-18

Last post: 8 days
Last view: 8 days
https://bsnes.byuu.org/


Changelog:

- improved Super Game Boy audio support
- fixed two small sprite issues affecting Star Ocean with the accurate PPU
- added deterministic rewind support; rewind is now 100% safe when enabled
- added a safer save state serialization method for Tales of Phantasia and Star Ocean
- fixed detection of ST010 and ST011 HLE when DSP firmware is missing
- added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
- improved the frame advance functionality to be more responsive
- added a scanline override for the fast PPU for the Japanese version of NHL '94
- added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
- by request, I added a pseudo-fullscreen mode to continue displaying the status bar
- added run-ahead support of up to four frames
- optimized save state serialization performance [Alcaro, byuu]
- added serialization to the SDD1 decompressor for the new deterministic save state mode
- removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
- RetroArch: added Super Game Boy support
- RetroArch: added a core change that removes a frame of input latency
- Linux: added a fix for a rare crashing issue with SDL joypads





There's a good article from byuu explaining how it all works:
https://byuu.net/input/run-ahead

byuu also posted a video explanation
https://www.youtube.com/watch?v=1AvOa8yt6Vc
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Main » Emulation » bsnes v112 released (run-ahead added)
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