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Main » Emulation » TAS (tool-assisted speedruns)
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Posted on 18-11-13, 11:14 pm

Post: #14 of 207
Since: 10-29-18

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"Rise from Your Grave!"
- Altered Beast


skeleton-whipping intensifies



My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
Posted on 18-11-18, 07:10 am (revision 1)

Post: #16 of 137
Since: 10-29-18

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Luck manipulation ftw
[TAS] Castlevania - Aria of Sorrow "100% souls" by Kriole in 24:56

http://tasvideos.org/3039S.html
Posted on 18-12-30, 08:59 am (revision 1)

Post: #42 of 207
Since: 10-29-18

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Fortranm's Coleco Donkey Kong in 00:44.19 (https://www.youtube.com/watch?v=WUZnxftoXmE)
Fortranm's ZXS Donkey Kong in 06:15.22 (https://www.youtube.com/watch?v=42irNiQ3oak)

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
Posted on 19-01-18, 01:57 pm

Post: #50 of 207
Since: 10-29-18

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http://www.youtube.com/watch?v=QdKRCne1UNU - fmp, total & Yuzuhara_3's SNES The Legend of Zelda: A Link to the Past "game end glitch" in 00:54.53

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
Posted on 19-03-05, 05:02 pm (revision 1)
Post: #141 of 290
Since: 10-30-18

Last post: 11 days
Last view: 18 hours
Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ

Intel i7 920 @ 3.6GHz | MSI Gamer Geforce 1070Ti 8GB | 24GB DDR3 1152MHz RAM | ASUS P6T Motherboard | Windows 10 x64
Posted on 19-03-05, 05:54 pm
‮.gnikniht trats ,gnipyt potS
Post: #69 of 654
Since: 01-26-19

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Posted by Nicholas Steel
Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ


Wow, that's impressive. In particular the actual fight was very cool. Although I'm left wondering, why didn't he use the fire at 1:20 to run up the slope?

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-05-01, 10:52 pm (revision 1)

Post: #126 of 207
Since: 10-29-18

Last post: 4 days
Last view: 12 hours
EZGames69's ZXS Old Tower in 13:04.04

Apparently needs cycle-accurate emulators.

---

Sniq's SNES Super Metroid "100%" in 1:01:47.03

https://youtu.be/OKMa8QP45Ew
https://youtu.be/WsyrD1iC4jc (fixed graphics)

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
Posted on 19-05-06, 09:30 pm

Post: #82 of 137
Since: 10-29-18

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Posted by creaothceann
EZGames69's ZXS Old Tower in 13:04.04

Apparently needs cycle-accurate emulators.


That's actually a pretty sweet looking game.

Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
There's also a Megadrive version in the work.
Posted on 19-05-06, 09:42 pm
Custom title here

Post: #433 of 739
Since: 10-30-18

Last post: 2 days
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Posted by Broseph


Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
There's also a Megadrive version in the work.
Good. Nice games shoundn't be trapped on Spectrum.

Just in case you thought something could EVER be straightforward, and needed someone to dash your hopes across the rocky shoals of harsh reality.
Posted on 19-05-06, 10:01 pm

Post: #83 of 137
Since: 10-29-18

Last post: 3 days
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Posted by CaptainJistuce
Good. Nice games shoundn't be trapped on Spectrum.


Just noticed but the Gen version is in fact already out:
https://retrosouls.itch.io/old-towers

You can give whatever you want (gave a $5) or just download it for free. I just loaded the game so I can't give any impressions yet but it does work for Genesis Plus GX libretro and, I assume, any good Gen/Mega emulators (or hardware if you have a flash cart).
Posted on 19-05-21, 07:47 am

Post: #89 of 137
Since: 10-29-18

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TASBot (with commentary) - Final Fantasy - All White Mages
Posted on 19-06-21, 03:26 pm

Post: #156 of 207
Since: 10-29-18

Last post: 4 days
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Doomsday31415, BrunoVisnadi, & Masterjun's SNES Super Mario World "game end glitch" in 00:41.68

Apparently there is a version of the TAS that is one frame faster (and syncs with lsnes) but fails on real hardware.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
Posted on 19-08-28, 05:04 pm (revision 1)
Post: #259 of 290
Since: 10-30-18

Last post: 11 days
Last view: 18 hours
Here's a nice Zelda: Link's Awakening TAS: https://www.youtube.com/watch?v=8bRngRpHF80

No wrong warping, superswimming, superdash screenwarping, map wrapping, or out of bounds screens. "Out of bounds screens" are screens not possible to get to legitimately, such as filler screens, screens with invalid tiletypes, and screens with the wrong color palate loaded(such as Tail Caves palate in Bottle Grotto). During screen transitions, the game applies the next screen's graphical set to the previous screen before shifting, causing incorrect visual appearances in some unintended transitions I perform, however the next screen is perfectly fine, therefore not out of bounds. Incorrect sprite appearances are not against the rules, since the previous movies had this happen as well.


Intel i7 920 @ 3.6GHz | MSI Gamer Geforce 1070Ti 8GB | 24GB DDR3 1152MHz RAM | ASUS P6T Motherboard | Windows 10 x64
Posted on 19-09-26, 05:10 pm

Post: #204 of 207
Since: 10-29-18

Last post: 4 days
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FilipeTales's NES Super Donkey Kong 2 in 02:15.58

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted by sureanem
I might be clinically insane
Posted by CaptainJistuce
use of the right analog nipple is mandatory for progression past a certain point
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you need to wake up michael