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Posted on 19-07-18, 01:31 am

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Game state prediction and input prediction are different things and the former is not called the latter. Nobody calls what fighting games with rollback do "input prediction", because it's not.
Posted on 19-07-18, 02:38 am
‮.gnikniht trats ,gnipyt potS
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So what exactly _is_ input prediction, if it's not game state prediction and it's not rollback? Is it the same thing as client-side prediction?
I'm serious, not trying to ask rhetorical questions or anything. The Wikipedia article gives the impression that client-side prediction presupposes rollback and game state prediction. Is this correct?

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-07-18, 06:11 am
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Posted by sureanem
Oh, and as for N64's graphics APIs: supposedly, they map very well to the archaic Glide API, which in turn has shims for OpenGL and friends. So that could very well be a way to go at it. On the other hand, then you get 2+ layers of stacked shims, so that could have all sorts of problems.
The best graphics plugins for N64 emulators use Glide wrappers for OpenGL.

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Posted on 19-07-18, 09:07 am (revision 1)

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The current best HLE graphics plugin is actually GL-native, GLideN64. Not to be confused with Glide64.
Posted on 19-07-18, 01:48 pm
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I... thought that one used a Glide Wrapper like it's predecessor. Neat that it doesn't.

Intel i7 920 @ 3.6GHz | MSI Gamer Geforce 1070Ti 8GB | 24GB DDR3 1152MHz RAM | ASUS P6T Motherboard | Windows 10 x64
Posted on 19-07-19, 08:28 pm

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I don't think I could've come up with a more confusing name even if I tried.
Posted on 19-07-20, 09:38 am

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What is input prediction? Please make another thread if you want to talk about it since it's been pointed out that it wouldn't benefit and has nothing to do with a PC port of an N64 game.
Posted on 19-07-21, 09:42 pm
‮.gnikniht trats ,gnipyt potS
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Done.

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-08-03, 02:27 am (revision 3)
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Posted by tomman
...now after reading some comments here and there, it seems the biggest roadblock for a possible PC port would be dealing with the rather primitive SGI RSP graphics architecture, it doesn't sound like a walk in the park to essentially rewrite half of the game for OpenGL (I'll pretend DirectX does not exist for this example, but the end result will be the same)


Couldn't they just use software rendering? Not exactly like Mario 64 is pushing technical boundaries today...
Posted on 19-08-26, 05:07 pm
Not from my cellphone

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It's now official, go clone your gits:

https://github.com/n64decomp/sm64

You need to bring your own retail SM64 ROM for asset extraction, and the Linux distro of your choice.

I sincerely HOPE that with this, we can actually get ROM hackers to leave the "PJ64 unconsole" well behind, and easily produce hardware-compatible ROM hacks (or even original games!). But then, I guess this also implies getting tool developers to actually care and come up with better tools. Either way, now Mario has the keys to the realm :D

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