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Posted on 19-07-18, 01:31 am

Post: #74 of 78
Since: 10-30-18

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Game state prediction and input prediction are different things and the former is not called the latter. Nobody calls what fighting games with rollback do "input prediction", because it's not.
Posted on 19-07-18, 02:38 am
Stop typing, start thinking.
Post: #522 of 584
Since: 01-26-19

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So what exactly _is_ input prediction, if it's not game state prediction and it's not rollback? Is it the same thing as client-side prediction?
I'm serious, not trying to ask rhetorical questions or anything. The Wikipedia article gives the impression that client-side prediction presupposes rollback and game state prediction. Is this correct?

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-07-18, 06:11 am
Post: #238 of 253
Since: 10-30-18

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Posted by sureanem
Oh, and as for N64's graphics APIs: supposedly, they map very well to the archaic Glide API, which in turn has shims for OpenGL and friends. So that could very well be a way to go at it. On the other hand, then you get 2+ layers of stacked shims, so that could have all sorts of problems.
The best graphics plugins for N64 emulators use Glide wrappers for OpenGL.

Intel i7 920 @ 3.6GHz | MSI Gamer Geforce 1070Ti 8GB | 24GB DDR3 1152MHz RAM | ASUS P6T Motherboard | Windows 10 x64
Posted on 19-07-18, 09:07 am (revision 1)

Post: #75 of 78
Since: 10-30-18

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The current best HLE graphics plugin is actually GL-native, GLideN64. Not to be confused with Glide64.
Posted on 19-07-18, 01:48 pm
Post: #240 of 253
Since: 10-30-18

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I... thought that one used a Glide Wrapper like it's predecessor. Neat that it doesn't.

Intel i7 920 @ 3.6GHz | MSI Gamer Geforce 1070Ti 8GB | 24GB DDR3 1152MHz RAM | ASUS P6T Motherboard | Windows 10 x64
Posted on 19-07-19, 08:28 pm

Post: #14 of 14
Since: 10-29-18

Last post: 30 days
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I don't think I could've come up with a more confusing name even if I tried.
Posted on 19-07-20, 09:38 am

Post: #151 of 191
Since: 10-29-18

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What is input prediction? Please make another thread if you want to talk about it since it's been pointed out that it wouldn't benefit and has nothing to do with a PC port of an N64 game.
Posted on 19-07-21, 09:42 pm
Stop typing, start thinking.
Post: #529 of 584
Since: 01-26-19

Last post: 12 hours
Last view: 3 days
Done.

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-08-03, 02:27 am (revision 3)
Post: #14 of 16
Since: 11-08-18

Last post: 6 days
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Posted by tomman
...now after reading some comments here and there, it seems the biggest roadblock for a possible PC port would be dealing with the rather primitive SGI RSP graphics architecture, it doesn't sound like a walk in the park to essentially rewrite half of the game for OpenGL (I'll pretend DirectX does not exist for this example, but the end result will be the same)


Couldn't they just use software rendering? Not exactly like Mario 64 is pushing technical boundaries today...
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