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    Posted on 18-11-13, 23:14

    Post: #14 of 449
    Since: 10-29-18

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    "Rise from Your Grave!"
    - Altered Beast


    skeleton-whipping intensifies



    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 18-11-18, 07:10 (revision 1)

    Post: #16 of 166
    Since: 10-29-18

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    Luck manipulation ftw
    [TAS] Castlevania - Aria of Sorrow "100% souls" by Kriole in 24:56

    http://tasvideos.org/3039S.html
    Posted on 18-12-30, 08:59 (revision 1)

    Post: #42 of 449
    Since: 10-29-18

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    Fortranm's Coleco Donkey Kong in 00:44.19 (https://www.youtube.com/watch?v=WUZnxftoXmE)
    Fortranm's ZXS Donkey Kong in 06:15.22 (https://www.youtube.com/watch?v=42irNiQ3oak)

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-01-18, 13:57

    Post: #50 of 449
    Since: 10-29-18

    Last post: 8 days
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    http://www.youtube.com/watch?v=QdKRCne1UNU - fmp, total & Yuzuhara_3's SNES The Legend of Zelda: A Link to the Past "game end glitch" in 00:54.53

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-03-05, 17:02 (revision 1)
    Post: #141 of 426
    Since: 10-30-18

    Last post: 261 days
    Last view: 21 hours
    Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-03-05, 17:54
    Stirrer of Shit
    Post: #69 of 717
    Since: 01-26-19

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    Posted by Nicholas Steel
    Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ


    Wow, that's impressive. In particular the actual fight was very cool. Although I'm left wondering, why didn't he use the fire at 1:20 to run up the slope?

    There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
    Posted on 19-05-01, 22:52 (revision 1)

    Post: #126 of 449
    Since: 10-29-18

    Last post: 8 days
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    EZGames69's ZXS Old Tower in 13:04.04

    Apparently needs cycle-accurate emulators.

    ---

    Sniq's SNES Super Metroid "100%" in 1:01:47.03

    https://youtu.be/OKMa8QP45Ew
    https://youtu.be/WsyrD1iC4jc (fixed graphics)

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-05-06, 21:30

    Post: #82 of 166
    Since: 10-29-18

    Last post: 1323 days
    Last view: 999 days
    Posted by creaothceann
    EZGames69's ZXS Old Tower in 13:04.04

    Apparently needs cycle-accurate emulators.


    That's actually a pretty sweet looking game.

    Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
    There's also a Megadrive version in the work.
    Posted on 19-05-06, 21:42
    Custom title here

    Post: #433 of 1150
    Since: 10-30-18

    Last post: 6 days
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    Posted by Broseph


    Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
    There's also a Megadrive version in the work.
    Good. Nice games shoundn't be trapped on Spectrum.

    --- In UTF-16, where available. ---
    Posted on 19-05-06, 22:01

    Post: #83 of 166
    Since: 10-29-18

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    Posted by CaptainJistuce
    Good. Nice games shoundn't be trapped on Spectrum.


    Just noticed but the Gen version is in fact already out:
    https://retrosouls.itch.io/old-towers

    You can give whatever you want (gave a $5) or just download it for free. I just loaded the game so I can't give any impressions yet but it does work for Genesis Plus GX libretro and, I assume, any good Gen/Mega emulators (or hardware if you have a flash cart).
    Posted on 19-05-21, 07:47

    Post: #89 of 166
    Since: 10-29-18

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    TASBot (with commentary) - Final Fantasy - All White Mages
    Posted on 19-06-21, 15:26

    Post: #156 of 449
    Since: 10-29-18

    Last post: 8 days
    Last view: 8 hours
    Doomsday31415, BrunoVisnadi, & Masterjun's SNES Super Mario World "game end glitch" in 00:41.68

    Apparently there is a version of the TAS that is one frame faster (and syncs with lsnes) but fails on real hardware.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-08-28, 17:04 (revision 1)
    Post: #259 of 426
    Since: 10-30-18

    Last post: 261 days
    Last view: 21 hours
    Here's a nice Zelda: Link's Awakening TAS: https://www.youtube.com/watch?v=8bRngRpHF80

    No wrong warping, superswimming, superdash screenwarping, map wrapping, or out of bounds screens. "Out of bounds screens" are screens not possible to get to legitimately, such as filler screens, screens with invalid tiletypes, and screens with the wrong color palate loaded(such as Tail Caves palate in Bottle Grotto). During screen transitions, the game applies the next screen's graphical set to the previous screen before shifting, causing incorrect visual appearances in some unintended transitions I perform, however the next screen is perfectly fine, therefore not out of bounds. Incorrect sprite appearances are not against the rules, since the previous movies had this happen as well.


    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-09-26, 17:10

    Post: #204 of 449
    Since: 10-29-18

    Last post: 8 days
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    FilipeTales's NES Super Donkey Kong 2 in 02:15.58

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-10-30, 14:47
    I said, put the bunny back in the box!

    Post: #437 of 598
    Since: 10-29-18

    Last post: 86 days
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    MrWint's GBC Pokémon: Yellow Version "Arbitrary Code Execution" in 05:48.28: Holy mother of fuck how does he do that!?
    Posted on 20-02-05, 15:56 (revision 1)

    Post: #243 of 449
    Since: 10-29-18

    Last post: 8 days
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    You spin me right 'round, baby.
    (src)

    Heart of Darkness in 25:47.12

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 20-02-06, 06:04

    Post: #58 of 105
    Since: 11-13-19

    Last post: 1223 days
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    Bug: this topic won’t acknowledge that I’ve read it. The “new post” link leads to the first post in the topic.
    Posted on 20-02-06, 06:08
    Custom title here

    Post: #834 of 1150
    Since: 10-30-18

    Last post: 6 days
    Last view: 1 day
    Hit "mark forum read" up top on the thread list. That's what I did, and it fixed it. Known kBoard quirk.

    --- In UTF-16, where available. ---
    Posted on 20-02-06, 09:27
    Not a pony

    Post: #470 of 598
    Since: 10-29-18

    Last post: 86 days
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    * ABXD quirk maybe even?
    Posted on 20-10-16, 15:04

    Post: #299 of 449
    Since: 10-29-18

    Last post: 8 days
    Last view: 8 hours
    Ja! Ja! Ja! JaJa!

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
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