Posted on 18-11-08, 07:03 in bboard archive

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I see you have an archive of the current bboard hosted here. When the board finally gets locked down and you get a final dump of it, any chance you might post a zip file? I'd really like to have a copy of it. Or else, can you post the scraper you used to dump it?
Posted on 18-11-14, 22:48 in NESRGB Famicom AV

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Can you post a photo of the bottom of the console main board?
Posted on 18-11-17, 01:15 in NESRGB Famicom AV

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Ok, so if I understand you, the composite output is working but RGB is not? I haven't installed on an AV Famicom, so I'll have to do some reading before I can offer any specific feedback, but since your install is socketed, I would HIGHLY recommend insulating the row of pins on the bottom of the NESRGB board that sits over the top of the CPU pins. I toasted a CPU on my console when the NESRGB tilted a little bit and shorted out the CPU. A strip of electrical tape would work fine, I went with hot glue. I use composite video as my RGB sync source, but that will depend on your TV.
Posted on 19-12-18, 23:58 in MSU1 for Super gameboy

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Posted by NTI
I'm afraid that isn't possible at all, the MSU1 and the Super Game Boy device both use the same pin for audio mixing, as well as the Satellaview. That means neither one of them can be used simultaneously, unless you literally modify the MSU1 spec to virtually upgrade the SNES, given the fact the MSU1 was done to work within the video game specs.


This isn't true. The MSU-1 and SGB do use the same pins, the Satellaview does not. However, it's really irrelevant, since they're analog audio lines. There is no "contention" like a digital bus, the results just get averaged out, which in an analog context just mixes the input sounds together. This is the exact same way that the MSU-1 audio or SGB audio, or Satellaview audio gets mixed into the SPC audio. If they couldn't coexist simultaneously, none of those things would work at all.
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