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Posted on 18-10-30, 16:18 in First!

Post: #1 of 449
Since: 10-29-18

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postcount := 1;


My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10

Post: #2 of 449
Since: 10-29-18

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Needs more gLiDe.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-02, 12:12 in Board feature requests/suggestions (revision 2)

Post: #3 of 449
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Feature request: delete own posts

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-03, 20:53 in Embedding roms in images

Post: #4 of 449
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You can probably do a whole lot more with manifests.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-05, 18:17 in I have yet to have never seen it all.

Post: #5 of 449
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Some people just can't encode.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-10, 08:11 in Board feature requests/suggestions

Post: #7 of 449
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The [code] tag doesn't seem to work?

Test 1

[pre]Test 2[/pre]
test(1, 2, 3);


My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-10, 08:13 in Snes9x (revision 1)

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Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations.

Support for xml HLSL shaders in the Windows port and xml GLSL shaders in the GTK+ port has been removed. We recommend downloading and using shaders from the libretro repository at https://github.com/libretro/glsl-shaders instead.

For those packaging the GTK+ port, note that building with GTK+ 3 is now highly recommended over GTK+ 2 and should have no regressions. Also note that Wayland compatibility is implemented, which, if enabled, also requires GTK+ to have been compiled with Wayland support. The configuration file format for this port has changed to a simple .ini-style that can be edited by hand and is saved as snes9x.conf, keeping with the other ports' convention, in the user's config directory. This will cause any changes to settings made with previous versions to be reset to default. Frame-skipping options have also been simplified to remove never-used "fixed" rate settings and to simplify interaction with dynamic rate control and sound sync.

Snes9x 1.57
- Various seta010 emulation fixes. (kps501)
- Pass blargg OAM tests with proper write behavior. (BearOso)
- Prevent interlacing in BG modes 1-4. (BearOso)
- Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope)
- Added interpolation option hack for DSP. (kps501, mudlord, BearOso)
- Added sprite-tile limit disabling hack. (Tatsuya79)
- Added libretro's fast snapshot support. (OV2)
- Add overclocking hack that increases IPC (retrotalker)
- Fix controller initialization issues preventing some games from using multitap. (retrotalker)
- Proper write behavior for register $2122. (BearOso)
- Fix transparency issue with Star Fox asteroids. (redguy, BearOso)
- Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso)
- Resize viewport on state load. (retrotalker)
- Many fixes to variables not saved or saved incorrectly in save states. (Dwedit)
- Pass decimal tests in blargg's math test ROMs. (BearOso)
- Remove memory leak in loadzip.cpp. (bonimy)
- Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso)

Win32:
- Include DirectDraw libraries and compile with DirectDraw support by default. (OV2)
- Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2)
- Save window position when exiting via menu (OV2)
- Make custom ROM dialog resizable. (OV2)
- Fix various cheat dialog issues. (OV2)
- Remove d3d9x DLL dependency by using DirectXMath. (OV2)
- Remove rarely-used HLSL shader option. (OV2)
- Add InitialSnapshotFilename support. (BearOso)
- Disable BG toggle keys by default. (BearOso)
- Proper centering and cropping for overscanned and regular height modes. (OV2)
- Remove ability to disable the SNES's hires modes. (OV2)
- Added a Super Famicom-style icon resource to the EXE. (BearOso)

MacOS:
- Partial support for new cheats format. (OV2)
- Fix MacOS build. (marconett)
- Set default for new config options. (tmkk)
- Fix compilation on Mac OS Mojave (meepingsnesroms)

libretro:
- Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius)

GTK+:
- Use datarootdir instead of datadir on install. (orbea)
- Fix --with-system-zip configure flag. (BearOso)
- Draw interlaced fields when ready. (BearOso)
- Initial Wayland support. (remicalixte)
- Allow XV only in X11. (BearOso)
- Add Wayland support via EGL. (BearOso)
- Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso)
- Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso)
- Add support for relative-style save slots. (ichigo-0, BearOso)
- Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso)
- Try more device nodes when initializing OSS. (BearOso)


https://www.reddit.com/r/emulation/comments/9vqasq/snes9x_157_has_been_released/

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-10, 17:56 in Cartoons, imported

Post: #8 of 449
Since: 10-29-18

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Posted by tomman
so I guess I'll finally be able to watch anime made this decade.

There's always torrents...

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-10, 22:32 in Snes9x

Post: #9 of 449
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Posted by Kakashi
And hey! Dwedit! Haven't seen him in a long time!

http://forums.nesdev.com/memberlist.php?mode=viewprofile&u=53

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-11, 11:01 in Board feature requests/suggestions

Post: #10 of 449
Since: 10-29-18

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Is the "last seen post per thread" stored in cookies? I just visited the site on my phone and all threads (posts?) were marked as unread.

(Just asking if that's intended.)

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-11, 13:09 in Cartoons, imported (revision 1)

Post: #11 of 449
Since: 10-29-18

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But Sword Art Online == Accel World.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-12, 11:56 in Ask me about SCI

Post: #12 of 449
Since: 10-29-18

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Can SCI's tech be used to create a Display Doctor?

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-12, 19:36 in Cartoons, imported

Post: #13 of 449
Since: 10-29-18

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Posted by Covarr
If anime is to blame for anime culture, I think it's more than fair to say anime was a mistake.

Not just anime...

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-13, 23:14 in TAS (tool-assisted speedruns)

Post: #14 of 449
Since: 10-29-18

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"Rise from Your Grave!"
- Altered Beast


skeleton-whipping intensifies



My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-16, 14:50 in sr.ht, a new software forge

Post: #15 of 449
Since: 10-29-18

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There's also BitBucket, almost the same as github.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10

Post: #16 of 449
Since: 10-29-18

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https://it.slashdot.org/story/09/07/12/0259246/stealing-data-via-electrical-outlet
https://security.stackexchange.com/questions/9725/are-powerline-ethernet-adapters-inherently-secure
https://www.schrockinnovations.com/hackers-steal-data-hard-drive-light/

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-17, 13:57 in I have yet to have never seen it all.

Post: #17 of 449
Since: 10-29-18

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THE MAN FROM LOX LIQUID OXYGEN SAFETY & HANDLING PROCEDURES 81840

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-18, 20:23 in PSA: The kilogram has been redefined

Post: #18 of 449
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Because it's the in-depth version, not exactly the "in layman's terms" imo.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-19, 08:40 in I have yet to have never seen it all.

Post: #19 of 449
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I'll believe it when they get recordings that prove the absence of a bear suit.

- - -

Comparison of FC2 vs FC5
CryEngine 2

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 18-11-19, 16:43 in I have yet to have never seen it all.

Post: #20 of 449
Since: 10-29-18

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Yeah.

FC2 is the brown low-poly parts.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
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    This does not actually go there and I regret nothing.